using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.Events; namespace BITKit { public class ExcuteOnBehaviour : MonoBehaviour { public UnityEvent onAwake = new(); public UnityEvent onStart = new(); public UnityEvent onDestroy = new(); void Awake() { onAwake.Invoke(); } void Start() { onStart.Invoke(); } void OnDestroy() { onDestroy.Invoke(); } } }