using System; using System.Collections; using System.Collections.Generic; using UnityEngine; namespace BITKit { public class SimpleBuff : IBuff { public T GetBuff() { return default; } public void AddBuffListener(string type, Func func) { } public void RemoveBuffListener(string type, Func func) { } } public interface IBuff { T GetBuff(); void AddBuffListener(string type, Func func); } }