using System; using System.Collections; using System.Collections.Concurrent; using System.Collections.Generic; #if UNITY_5_3_OR_NEWER using UnityEngine; #endif namespace BITKit.WorldNode { [Serializable] public class WorldInfoNode : IWorldNode { #if UNITY_5_3_OR_NEWER [SerializeReference, SubclassSelector] private IReference name; [SerializeReference, SubclassSelector] private IReference description; public string Name { get => name?.Value; set => name = new Reference(value); } public string Description { get => description?.Value; set=>description = new Reference(value); } #endif } }