using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.Rendering; using UnityEngine.Rendering.Universal; namespace BITKit { //public class ScreenSpaceOutlines : ScriptableRendererFeature //{ // [System.Serializable] // private class ViewSpaceNormalsTextureSettings { } // private class ViewSpaceNormalsTexturePass : ScriptableRenderPass // { // private readonly RenderTargetHandle normals; // public ViewSpaceNormalsTexturePass(RenderPassEvent renderPassEvent) // { // this.renderPassEvent = renderPassEvent; // normals.Init("_SceneViewSpaceNormals"); // } // public override void Configure(CommandBuffer cmd, RenderTextureDescriptor cameraTextureDescriptor) // { // cmd.GetTemporaryRT(normals.id, cameraTextureDescriptor, FilterMode.Point); // } // public override void Execute(ScriptableRenderContext context, ref RenderingData renderingData) // { // throw new System.NotImplementedException(); // } // public override void OnCameraCleanup(CommandBuffer cmd) // { // base.OnCameraCleanup(cmd); // } // } // [SerializeField] private ViewSpaceNormalsTextureSettings ; //} }