using System.Collections; using System.Collections.Generic; using UnityEngine; using Cysharp.Threading.Tasks; namespace BITKit { public static class PhysicsHelper { public static async void AddForceAtPositionAsync(this Rigidbody rigidbody, Vector3 force, Vector3 position,ForceMode forceMode=ForceMode.Force) { await UniTask.DelayFrame(8); if (rigidbody is not null) rigidbody.AddForceAtPosition(force, position,forceMode); } } }