using System.Collections; using System.Collections.Generic; using UnityEngine; namespace BITKit { public class AnimatorLookAt : MonoBehaviour { public Animator animator; public float weight; public float headWeight; public float bodyWeight; public float eyesWeight; public Transform target; public Vector3 offset; void OnAnimatorIK(int layerIndex) { animator.SetLookAtWeight(weight, headWeight, bodyWeight, eyesWeight); animator.SetLookAtPosition(target.rotation * offset + target.position); } } }