using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UIElements; namespace BITKit.UX { public class UXContainer { public static implicit operator VisualElement(UXContainer self) => self.visualElement; public Label contextlabel; public Label titleLabel; public Label descriptionLabel; public Label numberLabel; public Button button; public Button secButton; public VisualElement visualElement; public VisualElement icon; public UXContainer(VisualElement visualElement) { this.visualElement = visualElement; contextlabel = visualElement.Q