using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UIElements; using UnityEngine.AddressableAssets; namespace BITKit.UX { public class UXConstant { public const string TitleLabel = "title-label"; public const string ContextLabel = "context-label"; public const string NumberLabel = "number-label"; public const string DescriptionLabel = "description-label"; public const string ContextContainer = "context-container"; public const string MainButton = "main-button"; public const string SecButton = "sec-button"; public const string MainImage = "main-image"; public const string ContextImage = "context-image"; public const string Icon = "icon-image"; public const string ContextListView = "context-listview"; public const string Inspector = "inspector-container"; } }