using System.Collections; using System.Collections.Generic; using UnityEngine; using Sirenix.OdinInspector; namespace BITKit { public class BITKitSO : ScriptableObject, IAssetsRegister { public virtual void RegisterAssets() { } } } namespace BITKit.SubSystems.Assets { public class AssetsProfile : ScriptableObject { [DisplayAsString] public string createTime; public List assets = new(); } }