using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UIElements; using BITKit; using BITKit.UX; using System.Linq; using UnityEngine.InputSystem; using Cysharp.Threading.Tasks; using System.Text; using System.IO; namespace BITKit.Console { public class BITConsole : UXPanel { [BITCommand] public static void Clear() { singleton.outputString.Clear(); singleton.text.text = string.Empty; } static BITConsole singleton; const string textFieldName = "TextField"; const string commandListViewName = "commands-listview"; const string textName = "Text"; const string scrollViewName = "context-scrollview"; public InputActionReference inputAction; public InputActionReference nextOrPreviousAction; public int logLineLimit = 64; ListView commandListView; TextField textField; Label text; ScrollView scrollView; bool isActived; List outputString = new(); void Awake() { singleton = this; var visualElement = document.rootVisualElement; textField = visualElement.Q(textFieldName); commandListView = visualElement.Q(commandListViewName); text = visualElement.Q