using System; using System.Collections; using System.Collections.Generic; using UnityEngine; using Sirenix.OdinInspector; namespace BITKit { public class ShowTime : BITBehavior { [SerializeReference,SubclassSelector]public References timeFormat; public Provider output; // Update is called once per frame void Update() { output?.Set(timeFormat is not null ? DateTime.Now.ToString(timeFormat) : DateTime.Now.ToString()); } } }