using System.Collections; using System.Collections.Generic; using UnityEngine; using BITKit; using UnityEngine.UIElements; namespace BITKit.UX { public class UXFactory : MonoBehaviour { [Header(Constant.Header.Components)] public UIDocument document; [Header(Constant.Header.Settings)] public string containerName; [Header(Constant.Header.Prefabs)] public VisualTreeAsset template; [Header(Constant.Header.InternalVariables)] VisualElement container; void Awake() { container = document.rootVisualElement.Q(containerName); } public UXContainer Create() { return new UXContainer(Create()); } public T Create() where T : VisualElement { var x = template.CloneTree().Q(); container.Add(x); return x; } public void Remove(VisualElement element) { container.Remove(element); } } }