using System.Collections; using System.Collections.Generic; using UnityEngine; using NodeCanvas.Tasks; using NodeCanvas.Framework; using BITKit.SubSystems; using BITKit.SubSystems.Quest; namespace BITKit { public class ExecuteMonoProxyaction : ActionTask { public BBParameter monoBehaviour; protected override void OnExecute() { ((IAction)monoBehaviour.value).Execute(); EndAction(); } } }