using System.Collections; using System.Collections.Generic; using UnityEngine; using NodeCanvas.Tasks; using NodeCanvas.Framework; using BITKit.SubSystems; using BITKit.SubSystems.Quest; namespace BITKit { public class CancelQuest : ActionTask { public BBParameter input; protected override void OnExecute() { if (input.isNoneOrNull is false) QuestSystem.Cancel(input.value); EndAction(); } } }