using System.Collections; using System.Collections.Generic; using UnityEngine; namespace BITKit.FPS { public class Spring3 { public Vector3 value = Vector2.zero; private Vector3 dampValue = Vector2.zero; private float damp = 1; private float frequence = 1; public void Clear() { value = Vector2.zero; dampValue = Vector2.zero; } public Spring3(float damp, float frequence) { this.damp = damp; this.frequence = frequence; } public void Update(float deltaTime, Vector3 target) { value -= dampValue * deltaTime * frequence; dampValue = Vector3.Lerp(dampValue, value - target, deltaTime * damp); } } }