using System; using System.Collections; using System.Collections.Generic; using NUnit.Framework; using UnityEngine; using UnityEngine.TestTools; namespace BITKit { public class DateTimeTester { [Test] public void GetTicks() { Debug.Log(DateTime.Now.Ticks); var time = TimeUtils.GetNow(); Debug.Log($"long:\t{time}"); Debug.Log($"int:\t{(int)time}"); Debug.Log($"float:\t{(float)time}"); } } }