using System.Collections; using System.Collections.Generic; using UnityEngine; using NodeCanvas.Tasks; using NodeCanvas.Framework; using BITKit.SubSystems; using BITKit.SubSystems.Quest; using BITKit.UX; namespace BITKit { public class AlertNode : ActionTask { public BBParameter title; public BBParameter message; protected override void OnExecute() { Alert.Print(new() { title = title.value, message = message.value, }); EndAction(); } } }