using System.Collections; using System.Collections.Generic; using UnityEngine; namespace BITKit { public interface IPhysicsInfo { Rigidbody GetRigidbody(); Collider GetCollider(); } public class PhysicsInfo : MonoBehaviour, IPhysicsInfo { [SerializeField] Rigidbody mRigidbody; [SerializeField] Collider mCollider; public Rigidbody GetRigidbody() => mRigidbody; public Collider GetCollider() => mCollider; } }