using System; namespace BITKit { public static partial class Constant { public partial struct Header { public const string Animations = "Animations"; public const string Data = "Data"; public const string Status = "Status"; public const string State = "State"; public const string Settings = "Settings"; public const string AudioClip = "AudioClip"; public const string AudioSource = "AudioSource"; public const string Paths = "Paths"; public const string Gameobjects = "Gameobjects"; public const string Events = "Events"; public const string Components = "Components"; public const string Network = "Network"; public const string Reference = "Reference"; public const string Behaviour = "Behaviour"; public const string Providers = "Providers"; public const string InternalVariables = "InternalVariables"; public const string Prefabs = "Prefabs"; public const string Property = "Property"; public const string Debug = "Debug"; public const string Override = "Override"; public const string Input = "Input"; public const string Output = "Output"; public const string Graphic = "Graphic"; } public partial struct Animation { public const string Play = "Animation.Play"; public const string OnPlay = "Animation.OnPlay"; public const string OnPlayEnd = "Animation.OnPlayEnd"; public const string OnEvent = "Animation.OnEvent"; } public partial struct Operation { public const string Add = "Add"; public const string Set = "Set"; public const string Remove = "Remove"; } public partial struct Asset { public const string manifest = "manifest.json"; } public partial struct Authentication { public const string Token = "Token"; } public partial struct System { public const string Internal = "Internal"; } public const string Value = "Value"; public static Func True => () => true; public static Func False => () => false; public class EmetyClass { } public struct EmetyStruct { } public interface EmetyInterface { } } }