using System; using System.Collections; using System.Collections.Generic; using UnityEngine; using Net; using Net.Component; using Object = UnityEngine.Object; namespace BITKit { [Serializable] public record GDNetSerivceProvider:INetProvider { public void ServerRpc(Action action, params object[] pars) { SendRT(action.Method.Name,pars); } public void ServerRpc(Action action, params object[] pars) { SendRT(action.Method.Name,pars); } public void AddRpcHandle(object rpcHandle) { } public void SendRT(string rpcName, params object[] pars) { } public void SendAllRT(string rpcName, params object[] pars) { throw new NotImplementedException(); } public void ServerRpc(Action action, params object[] pars) { SendRT(action.Method.Name,pars); } public void ClientRpc(Action action, params object[] pars) { throw new NotImplementedException(); } public void ServerRpc(Action action, params object[] pars) { throw new NotImplementedException(); } public void ClientRpc(Action action, params object[] pars) { throw new NotImplementedException(); } } }