using System.Collections; using System.Collections.Generic; using UnityEngine; namespace BITKit { public interface IMonoProxy { } public class MonoProxy : Mono { [SerializeReference, SubclassSelector] public IMonoProxy proxy; BehaviorUpdater updater = new(); protected override void Awake() { updater.Init(proxy); updater.OnAwake(); } protected override void Start() { updater.OnStart(); } protected override void Update() { updater.OnUpdate(Time.deltaTime); } protected override void FixedUpdate() { updater.OnFixedUpdate(Time.fixedDeltaTime); } protected override void LateUpdate() { updater.OnLateUpdate(Time.deltaTime); } protected override void OnDestroy() { updater.OnDestroy(); } } }