using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UIElements; namespace BITKit.UX { public class UXContainer { public static implicit operator VisualElement(UXContainer self) => self.visualElement; public readonly Label contextLabel; public readonly Label titleLabel; public readonly Label descriptionLabel; public readonly Label numberLabel; public readonly Button button; public readonly Button secButton; public readonly VisualElement visualElement; public readonly VisualElement container; public readonly VisualElement icon; public readonly Toggle toggle; public UXContainer(VisualElement visualElement) { this.visualElement = visualElement; contextLabel = visualElement.Q