using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UIElements; using System.Reflection; using UnityEngine.AddressableAssets; #if UNITY_EDITOR using UnityEditor; using Editor = UnityEditor.Editor; using UnityEditor.UIElements; #else using Editor=BITKit.Constant.EmetyClass; #endif namespace BITKit { public class BITAttribute : System.Attribute { } public class ServerRpcAttribute : System.Attribute { } public class ClientRpcAttribute : System.Attribute { } #if UNITY_EDITOR public class BITInspector : Editor { const string ussName = "BITInspector"; public class VisualElementCreator { public static implicit operator VisualElement(VisualElementCreator self) { return self.root; } public VisualElement root; public VE Create() where VE : VisualElement, new() { root = root ?? new(); var ve = new VE(); root.Add(ve); return ve; } } protected VisualElementCreator root = new(); protected T agent; public override VisualElement CreateInspectorGUI() { if (serializedObject.targetObject is ICustomInspector inspector && inspector.GetVisualElement() is not null) { return inspector.GetVisualElement(); } else { FillDefaultInspector(); return root; } } protected Label CreateSubTitle(string value) { var label = root.Create