using System.Collections; using System.Collections.Generic; using UnityEngine; using BITKit; namespace BITKit.Item { public enum ItemQuality { Common, Uncommon, Rare, Epic, Legendary, Mythical, } public class ItemSO : BITKitSO { public string itemName; public string description; public int id; public ItemQuality quality; void OnValidate() { if (id is 0) { id = System.Guid.NewGuid().GetHashCode(); } } } }