using System.Collections; using System.Collections.Generic; using UnityEngine; using System.IO; namespace BITKit { public class Base64Parser : MonoBehaviour { public string path; public string outputPath; public string json; [ContextMenu(nameof(Decompress))] public void Decompress() { var base64 = File.ReadAllText(path); var json = GZipHelper.GZipDecompressString(base64); File.WriteAllText(outputPath, json); } } }