using System; using System.Collections; using System.Collections.Generic; #if UNITY using UnityEngine; #endif namespace BITKit { public interface INetProvider { void ServerRpc(Action action, params object[] pars); void ServerRpc(Action action, params object[] pars); void AddRpcHandle(object rpcHandle); void SendRT(string rpcName, params object[] pars); void SendAllRT(string rpcName, params object[] pars); #if UNITY void ServerRpc(Action action, params object[] pars); void ClientRpc(Action action, params object[] pars); void ServerRpc(Action action, params object[] pars); void ClientRpc(Action action, params object[] pars); #endif ////void ServerRpc(Action action,params object[] pars); } public interface INetServer { void StartServer(ushort port = 27014); void StopServer(); bool IsRunningServer { get; } } }