using System; using System.Collections; using System.Collections.Generic; using System.Globalization; using UnityEditor; using UnityEngine; using UnityEngine.UIElements; namespace BITKit.UX { public class UXDateTime : MonoBehaviour { [SerializeReference,SubclassSelector]private IReference timeFormat; [SerializeReference, SubclassSelector] private IReference path; [SerializeField] private bool isTimerNotClock; private DateTime _dateTime; private DateTime _startTime; private Label timeLabel; private string lastTime; private void Start() { timeLabel = GetComponent().rootVisualElement.Q