using System; using System.Collections; using System.Collections.Generic; using UnityEngine; namespace BITKit.Entities { public sealed class EntityNetConfig : EntityBehavior { [SerializeField] private bool serverOnly; [SerializeReference,SubclassSelector] private INetClient netClient; [SerializeReference,SubclassSelector] private INetServer netServer; [SerializeReference,SubclassSelector] private ITicker ticker; public override void OnStart() { base.OnStart(); ticker?.Add(OnTick); } private void OnDestroy() { ticker?.Remove(OnTick); } private void OnTick(float deltaTime) { if (netClient.IsConnected && serverOnly) { Destroy(gameObject); } } } }