using System.Collections; using System.Collections.Generic; using UnityEngine; namespace BITKit.Entities { [CustomType(typeof(IAddressable))] public class EntityAddressableComponent : MonoBehaviour,IAddressable { [SerializeField] private string addressablePath; [SerializeField] private ulong addressableId; public string AddressablePath => addressablePath; public ulong AddressableId => addressableId; } }