using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace BITKit.Entities.Physics
{
///
/// 实体物理接口
///
public interface IEntityPhysics
{
ValidHandle DisablePhysics { get; }
Vector3 Center { get; }
bool IsPhysics { get; }
Vector3 Velocity { get; set; }
Action OnSetPhysics { get; set; }
void AddForce(Vector3 force, ForceMode mode = ForceMode.Force);
void AddTorque(Vector3 torque, ForceMode mode = ForceMode.Force);
}
}