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This commit is contained in:
@@ -7,6 +7,7 @@ using Microsoft.SqlServer.Server;
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namespace BITKit
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{
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/// <summary>
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/// 支持二进制化的的物品容器,适用于网络化物品容器
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/// 支持属性
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@@ -74,7 +75,7 @@ namespace BITKit
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public class RuntimeItemContainer : IRuntimeItemContainer
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{
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private readonly ConcurrentDictionary<int, IRuntimeItem> _items = new();
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public readonly ConcurrentDictionary<int, IRuntimeItem> Items = new();
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public void Read(BinaryReader r)
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{
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throw new NotImplementedException();
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@@ -86,7 +87,7 @@ namespace BITKit
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}
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public int Id { get; set; }
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public IRuntimeItem[] GetItems()=>_items.Values.ToArray();
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public IRuntimeItem[] GetItems()=>Items.Values.ToArray();
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public bool Add(IRuntimeItem item)
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{
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@@ -98,17 +99,17 @@ namespace BITKit
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}
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}
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_items.Set(item.Id,item);
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Items.Set(item.Id, item);
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OnAdd?.Invoke(item);
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//BIT4Log.Log<RuntimeItemContainer>($"添加了了:{item.Id}");
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return true;
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}
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public bool Remove(int id)
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{
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if (_items.TryGetValue(id, out var item) is false) return false;
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if (Items.TryGetValue(id, out var item) is false) return false;
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foreach (var func in RemoveFactory.CastAsFunc())
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{
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@@ -117,7 +118,7 @@ namespace BITKit
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return false;
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}
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}
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_items.TryRemove(item.Id);
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Items.TryRemove(item.Id);
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OnRemove?.Invoke(item);
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//BIT4Log.Log<RuntimeItemContainer>($"移除了:{id}");
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return true;
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@@ -125,8 +126,7 @@ namespace BITKit
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public bool Drop(int id)
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{
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if (_items.TryGetValue(id, out var item) is false) return false;
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if (Items.TryGetValue(id, out var item) is false) return false;
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foreach (var func in DropFactory.CastAsFunc())
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{
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if (func.Invoke(item) is false)
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@@ -134,7 +134,7 @@ namespace BITKit
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return false;
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}
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}
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_items.TryRemove(item.Id);
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Items.TryRemove(item.Id);
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OnDrop?.Invoke(item);
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//BIT4Log.Log<RuntimeItemContainer>($"丢下了:{id}");
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return true;
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13
Src/Core/Item/ItemEx.cs
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13
Src/Core/Item/ItemEx.cs
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@@ -0,0 +1,13 @@
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using System.Collections;
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using System.Collections.Generic;
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namespace BITKit
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{
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/// <summary>
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/// 玩家向背包添加物品,但是被其他逻辑处理
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/// </summary>
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public sealed class PlayerInventoryAddItemOverridden : InGameException
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{
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}
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}
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11
Src/Core/Item/ItemEx.cs.meta
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11
Src/Core/Item/ItemEx.cs.meta
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@@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: ebeadaca27f99904a87e52f3f63042f9
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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@@ -1,8 +1,7 @@
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using System;
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using System.Collections;
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using System.Collections.Concurrent;
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using System.Collections.Generic;
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using System.Threading;
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using System.Threading.Tasks;
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using Cysharp.Threading.Tasks;
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using Microsoft.Extensions.DependencyInjection;
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@@ -16,111 +15,113 @@ namespace BITKit.StateMachine
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{
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private enum AsyncState
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{
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None,
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Initializing,
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InEntering,
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InExiting,
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InUpdating,
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}
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private readonly IServiceCollection _serviceCollection;
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public AsyncStateMachine(IServiceCollection serviceCollection)
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private readonly IServiceProvider _serviceProvider;
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public AsyncStateMachine(IServiceProvider serviceProvider)
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{
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_serviceCollection = serviceCollection;
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_serviceProvider = serviceProvider;
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}
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public AsyncStateMachine()
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{
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_serviceProvider = new ServiceCollection().BuildServiceProvider();
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}
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public bool Enabled { get; set; }
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public T CurrentState { get; set; }
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private T _nextState;
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public event Action<T, T> OnStateChanging;
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public event Action<T, T> OnStateChanging;
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public event Action<T, T> OnStateChanged;
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public event Action<T> OnStateRegistered;
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public event Action<T> OnStateUnRegistered;
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public IDictionary<Type, T> StateDictionary { get; } = new Dictionary<Type, T>();
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private AsyncState _currentState;
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private Task _currentTask;
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private readonly CancellationTokenSource _cancellationTokenSource=new();
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public async void Initialize()
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private readonly ValidHandle _isBusy=new();
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private readonly ConcurrentQueue<(UniTask task,AsyncState state,T value)> _taskQueue=new();
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public void Initialize()
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{
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if (_currentState is not AsyncState.None)
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foreach (var (_,value) in StateDictionary)
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{
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throw new InvalidOperationException("状态机可能已初始化");
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_taskQueue.Enqueue(new (value.InitializeAsync(),AsyncState.Initializing,value));
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}
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_currentState = AsyncState.Initializing;
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foreach (var (type,value) in StateDictionary)
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{
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await value.InitializeAsync();
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}
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foreach (var (type,value) in StateDictionary)
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{
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value.Initialize();
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}
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_currentState = AsyncState.None;
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}
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public void UpdateState(float deltaTime)
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public async void UpdateState(float deltaTime)
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{
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if(_cancellationTokenSource.IsCancellationRequested)return;
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switch (_currentState)
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if(Enabled is false)return;
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CurrentState?.OnStateUpdate(deltaTime);
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if(_isBusy)return;
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using var _ = _isBusy.GetHandle();
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if (!_taskQueue.TryDequeue(out var task)) return;
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await task.task;
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if(_cancellationTokenSource.IsCancellationRequested|| Enabled is false)return;
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switch (task.state)
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{
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case AsyncState.None:
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if (_nextState is not null)
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{
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_currentState = AsyncState.InEntering;
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_currentTask = CurrentState.OnStateEntryAsync(CurrentState).AsTask();
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OnStateChanging?.Invoke(CurrentState,_nextState);
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return;
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}
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_currentState = AsyncState.InUpdating;
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if (CurrentState is not null)
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{
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_currentTask = CurrentState.OnStateUpdateAsync(deltaTime).AsTask();
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}
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break;
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case AsyncState.InExiting:
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if (_currentTask.IsCompleted)
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{
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_currentState =_nextState is not null ? AsyncState.InEntering : AsyncState.None;
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CurrentState.OnStateExit(CurrentState,_nextState);
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if (_nextState is not null)
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{
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_currentTask = _nextState.OnStateEntryAsync(_nextState).AsTask();
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}
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}
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case AsyncState.Initializing:
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task.value.Initialize();
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OnStateRegistered?.Invoke(task.value);
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break;
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case AsyncState.InEntering:
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if (_currentTask.IsCompleted)
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{
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_currentState = AsyncState.None;
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_nextState.OnStateEntry(CurrentState);
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OnStateChanged?.Invoke(CurrentState,_nextState);
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CurrentState = _nextState;
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_nextState = default;
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}
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_nextState.OnStateEntry(_nextState);
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OnStateChanged?.Invoke(CurrentState,_nextState);
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CurrentState = _nextState;
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break;
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case AsyncState.InUpdating:
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if (_currentTask.IsCompleted)
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{
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_currentTask = null;
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_currentState = AsyncState.None;
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}
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case AsyncState.InExiting:
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CurrentState?.OnStateExit(CurrentState,_nextState);
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break;
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}
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if(Enabled is false)return;
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if (CurrentState is not null)
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{
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await CurrentState.OnStateUpdateAsync(deltaTime);
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}
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}
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public void DisposeState()
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{
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_taskQueue.Clear();
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if (CurrentState is not null)
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{
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_taskQueue.Enqueue(new(CurrentState.OnStateExitAsync(CurrentState,null),AsyncState.InExiting,CurrentState));
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}
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}
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public void TransitionState<State>() where State : T
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public T TransitionState<TState>() where TState : T
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{
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throw new InvalidOperationException("动态异步状态机不支持,请使用TransitionAsync");
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T nextState;
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foreach (var (type, value) in StateDictionary)
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{
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if (!type.IsAssignableFrom(typeof(TState))) continue;
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nextState = value;
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TransitionState(nextState);
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return nextState;
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}
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nextState = _serviceProvider.GetRequiredService<TState>();
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_taskQueue.Enqueue(new(nextState.InitializeAsync(),AsyncState.Initializing,nextState));
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TransitionState(nextState);
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return nextState;
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}
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public void TransitionState(T state)
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public T TransitionState(T nextState)
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{
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if(Equals(CurrentState,nextState))return nextState;
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OnStateChanging?.Invoke(CurrentState,nextState);
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if (CurrentState is not null)
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{
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_taskQueue.Enqueue(new(CurrentState.OnStateExitAsync(CurrentState,nextState),AsyncState.InExiting,CurrentState));
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}
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if (nextState is not null)
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{
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_taskQueue.Enqueue(new(nextState.OnStateEntryAsync(nextState),AsyncState.InEntering,nextState));
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}
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return nextState;
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}
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public void Dispose()
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@@ -56,8 +56,8 @@ namespace BITKit.StateMachine
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void Initialize();
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void UpdateState(float deltaTime);
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void DisposeState();
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void TransitionState<State>() where State : T;
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void TransitionState(T state);
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T TransitionState<TState>() where TState : T;
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T TransitionState(T state);
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void Register(T newState) => throw new NotImplementedException("未实现的接口");
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void UnRegister(T newState) => throw new NotImplementedException("未实现的接口");
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void InvokeOnStateRegistered(T state){}
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@@ -1,5 +1,6 @@
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using System;
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using System.Collections.Generic;
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using Cysharp.Threading.Tasks;
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namespace BITKit
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{
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@@ -22,6 +23,23 @@ namespace BITKit
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[CustomType(typeof(IValidHandle))]
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public sealed class ValidHandle: IValidHandle
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{
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public class MyHandle:IDisposable
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{
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private readonly ValidHandle _validHandle;
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public MyHandle(ValidHandle validHandle)
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{
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_validHandle = validHandle;
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_validHandle.AddElement(this);
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}
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public void Dispose()
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{
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_validHandle.RemoveElement(this);
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}
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}
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public MyHandle GetHandle() => new MyHandle(this);
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public override string ToString()
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{
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return $"Allow:{enableHandle}\nElements:{string.Join("\n",objs)}\nDisableElements:{string.Join("\n",disableObjs)}";
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@@ -51,6 +69,7 @@ namespace BITKit
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public readonly List<object> disableObjs = new List<object>();
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private bool tempEnable;
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private Action<bool> EventOnEnableChanged;
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private readonly List<UniTaskCompletionSource> _completionSources = new();
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public void AddElement(object obj)
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@@ -73,7 +92,14 @@ namespace BITKit
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{
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enableHandle = tempEnable;
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if (EventOnEnableChanged is not null)
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{
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EventOnEnableChanged.Invoke(enableHandle);
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}
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if (tempEnable) return;
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foreach (var cs in _completionSources)
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{
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cs.TrySetResult();
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}
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}
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}
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public void RemoveElement(object obj)
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@@ -164,7 +190,16 @@ namespace BITKit
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EventOnEnableChanged -= action;
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}
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}
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public UniTask.Awaiter GetAwaiter()
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{
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if (Allow is false)
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{
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return UniTask.CompletedTask.GetAwaiter();
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}
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var cs = new UniTaskCompletionSource();
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_completionSources.Add(cs);
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return cs.Task.GetAwaiter();
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}
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public void Clear()
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{
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objs.Clear();
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Reference in New Issue
Block a user