This commit is contained in:
parent
1650126d55
commit
faf72b05e9
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@ -7,6 +7,7 @@ using Microsoft.SqlServer.Server;
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namespace BITKit
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{
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/// <summary>
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/// 支持二进制化的的物品容器,适用于网络化物品容器
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/// 支持属性
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@ -74,7 +75,7 @@ namespace BITKit
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public class RuntimeItemContainer : IRuntimeItemContainer
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{
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private readonly ConcurrentDictionary<int, IRuntimeItem> _items = new();
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public readonly ConcurrentDictionary<int, IRuntimeItem> Items = new();
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public void Read(BinaryReader r)
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{
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throw new NotImplementedException();
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@ -86,7 +87,7 @@ namespace BITKit
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}
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public int Id { get; set; }
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public IRuntimeItem[] GetItems()=>_items.Values.ToArray();
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public IRuntimeItem[] GetItems()=>Items.Values.ToArray();
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public bool Add(IRuntimeItem item)
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{
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@ -98,17 +99,17 @@ namespace BITKit
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}
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}
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_items.Set(item.Id,item);
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Items.Set(item.Id, item);
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OnAdd?.Invoke(item);
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//BIT4Log.Log<RuntimeItemContainer>($"添加了了:{item.Id}");
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return true;
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}
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public bool Remove(int id)
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{
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if (_items.TryGetValue(id, out var item) is false) return false;
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if (Items.TryGetValue(id, out var item) is false) return false;
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foreach (var func in RemoveFactory.CastAsFunc())
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{
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@ -117,7 +118,7 @@ namespace BITKit
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return false;
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}
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}
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_items.TryRemove(item.Id);
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Items.TryRemove(item.Id);
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OnRemove?.Invoke(item);
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//BIT4Log.Log<RuntimeItemContainer>($"移除了:{id}");
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return true;
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@ -125,8 +126,7 @@ namespace BITKit
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public bool Drop(int id)
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{
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if (_items.TryGetValue(id, out var item) is false) return false;
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if (Items.TryGetValue(id, out var item) is false) return false;
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foreach (var func in DropFactory.CastAsFunc())
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{
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if (func.Invoke(item) is false)
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@ -134,7 +134,7 @@ namespace BITKit
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return false;
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}
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}
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_items.TryRemove(item.Id);
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Items.TryRemove(item.Id);
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OnDrop?.Invoke(item);
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//BIT4Log.Log<RuntimeItemContainer>($"丢下了:{id}");
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return true;
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@ -0,0 +1,13 @@
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using System.Collections;
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using System.Collections.Generic;
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namespace BITKit
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{
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/// <summary>
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/// 玩家向背包添加物品,但是被其他逻辑处理
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/// </summary>
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public sealed class PlayerInventoryAddItemOverridden : InGameException
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{
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}
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}
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@ -1,5 +1,5 @@
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fileFormatVersion: 2
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guid: 2abc8d2959200da4294a6177cc85c5ca
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guid: ebeadaca27f99904a87e52f3f63042f9
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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@ -1,8 +1,7 @@
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using System;
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using System.Collections;
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using System.Collections.Concurrent;
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using System.Collections.Generic;
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using System.Threading;
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using System.Threading.Tasks;
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using Cysharp.Threading.Tasks;
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using Microsoft.Extensions.DependencyInjection;
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@ -16,111 +15,113 @@ namespace BITKit.StateMachine
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{
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private enum AsyncState
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{
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None,
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Initializing,
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InEntering,
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InExiting,
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InUpdating,
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}
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private readonly IServiceCollection _serviceCollection;
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public AsyncStateMachine(IServiceCollection serviceCollection)
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private readonly IServiceProvider _serviceProvider;
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public AsyncStateMachine(IServiceProvider serviceProvider)
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{
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_serviceCollection = serviceCollection;
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_serviceProvider = serviceProvider;
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}
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public AsyncStateMachine()
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{
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_serviceProvider = new ServiceCollection().BuildServiceProvider();
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}
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public bool Enabled { get; set; }
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public T CurrentState { get; set; }
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private T _nextState;
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public event Action<T, T> OnStateChanging;
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public event Action<T, T> OnStateChanging;
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public event Action<T, T> OnStateChanged;
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public event Action<T> OnStateRegistered;
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public event Action<T> OnStateUnRegistered;
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public IDictionary<Type, T> StateDictionary { get; } = new Dictionary<Type, T>();
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private AsyncState _currentState;
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private Task _currentTask;
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private readonly CancellationTokenSource _cancellationTokenSource=new();
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public async void Initialize()
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private readonly ValidHandle _isBusy=new();
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private readonly ConcurrentQueue<(UniTask task,AsyncState state,T value)> _taskQueue=new();
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public void Initialize()
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{
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if (_currentState is not AsyncState.None)
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foreach (var (_,value) in StateDictionary)
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{
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throw new InvalidOperationException("状态机可能已初始化");
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_taskQueue.Enqueue(new (value.InitializeAsync(),AsyncState.Initializing,value));
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}
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_currentState = AsyncState.Initializing;
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foreach (var (type,value) in StateDictionary)
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{
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await value.InitializeAsync();
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}
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foreach (var (type,value) in StateDictionary)
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{
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value.Initialize();
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}
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_currentState = AsyncState.None;
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}
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public void UpdateState(float deltaTime)
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public async void UpdateState(float deltaTime)
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{
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if(_cancellationTokenSource.IsCancellationRequested)return;
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switch (_currentState)
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if(Enabled is false)return;
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CurrentState?.OnStateUpdate(deltaTime);
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if(_isBusy)return;
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using var _ = _isBusy.GetHandle();
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if (!_taskQueue.TryDequeue(out var task)) return;
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await task.task;
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if(_cancellationTokenSource.IsCancellationRequested|| Enabled is false)return;
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switch (task.state)
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{
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case AsyncState.None:
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if (_nextState is not null)
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{
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_currentState = AsyncState.InEntering;
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_currentTask = CurrentState.OnStateEntryAsync(CurrentState).AsTask();
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OnStateChanging?.Invoke(CurrentState,_nextState);
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return;
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}
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_currentState = AsyncState.InUpdating;
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if (CurrentState is not null)
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{
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_currentTask = CurrentState.OnStateUpdateAsync(deltaTime).AsTask();
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}
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break;
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case AsyncState.InExiting:
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if (_currentTask.IsCompleted)
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{
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_currentState =_nextState is not null ? AsyncState.InEntering : AsyncState.None;
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CurrentState.OnStateExit(CurrentState,_nextState);
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if (_nextState is not null)
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{
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_currentTask = _nextState.OnStateEntryAsync(_nextState).AsTask();
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}
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}
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case AsyncState.Initializing:
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task.value.Initialize();
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OnStateRegistered?.Invoke(task.value);
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break;
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case AsyncState.InEntering:
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if (_currentTask.IsCompleted)
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{
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_currentState = AsyncState.None;
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_nextState.OnStateEntry(CurrentState);
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OnStateChanged?.Invoke(CurrentState,_nextState);
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CurrentState = _nextState;
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_nextState = default;
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}
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_nextState.OnStateEntry(_nextState);
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OnStateChanged?.Invoke(CurrentState,_nextState);
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CurrentState = _nextState;
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break;
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case AsyncState.InUpdating:
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if (_currentTask.IsCompleted)
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{
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_currentTask = null;
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_currentState = AsyncState.None;
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}
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case AsyncState.InExiting:
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CurrentState?.OnStateExit(CurrentState,_nextState);
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break;
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}
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if(Enabled is false)return;
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if (CurrentState is not null)
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{
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await CurrentState.OnStateUpdateAsync(deltaTime);
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}
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}
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public void DisposeState()
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{
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_taskQueue.Clear();
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if (CurrentState is not null)
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{
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_taskQueue.Enqueue(new(CurrentState.OnStateExitAsync(CurrentState,null),AsyncState.InExiting,CurrentState));
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}
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}
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public void TransitionState<State>() where State : T
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public T TransitionState<TState>() where TState : T
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{
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throw new InvalidOperationException("动态异步状态机不支持,请使用TransitionAsync");
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T nextState;
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foreach (var (type, value) in StateDictionary)
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{
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if (!type.IsAssignableFrom(typeof(TState))) continue;
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nextState = value;
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TransitionState(nextState);
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return nextState;
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}
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nextState = _serviceProvider.GetRequiredService<TState>();
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_taskQueue.Enqueue(new(nextState.InitializeAsync(),AsyncState.Initializing,nextState));
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TransitionState(nextState);
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return nextState;
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}
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public void TransitionState(T state)
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public T TransitionState(T nextState)
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{
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if(Equals(CurrentState,nextState))return nextState;
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OnStateChanging?.Invoke(CurrentState,nextState);
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if (CurrentState is not null)
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{
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_taskQueue.Enqueue(new(CurrentState.OnStateExitAsync(CurrentState,nextState),AsyncState.InExiting,CurrentState));
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}
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if (nextState is not null)
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{
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_taskQueue.Enqueue(new(nextState.OnStateEntryAsync(nextState),AsyncState.InEntering,nextState));
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}
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return nextState;
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}
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public void Dispose()
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@ -56,8 +56,8 @@ namespace BITKit.StateMachine
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void Initialize();
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void UpdateState(float deltaTime);
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void DisposeState();
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void TransitionState<State>() where State : T;
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void TransitionState(T state);
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T TransitionState<TState>() where TState : T;
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T TransitionState(T state);
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void Register(T newState) => throw new NotImplementedException("未实现的接口");
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void UnRegister(T newState) => throw new NotImplementedException("未实现的接口");
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void InvokeOnStateRegistered(T state){}
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@ -1,5 +1,6 @@
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using System;
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using System.Collections.Generic;
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using Cysharp.Threading.Tasks;
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namespace BITKit
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{
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@ -22,6 +23,23 @@ namespace BITKit
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[CustomType(typeof(IValidHandle))]
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public sealed class ValidHandle: IValidHandle
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{
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public class MyHandle:IDisposable
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{
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private readonly ValidHandle _validHandle;
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public MyHandle(ValidHandle validHandle)
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{
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_validHandle = validHandle;
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_validHandle.AddElement(this);
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}
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public void Dispose()
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{
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_validHandle.RemoveElement(this);
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}
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}
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public MyHandle GetHandle() => new MyHandle(this);
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public override string ToString()
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{
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return $"Allow:{enableHandle}\nElements:{string.Join("\n",objs)}\nDisableElements:{string.Join("\n",disableObjs)}";
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@ -51,6 +69,7 @@ namespace BITKit
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public readonly List<object> disableObjs = new List<object>();
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private bool tempEnable;
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private Action<bool> EventOnEnableChanged;
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private readonly List<UniTaskCompletionSource> _completionSources = new();
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public void AddElement(object obj)
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@ -73,7 +92,14 @@ namespace BITKit
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{
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enableHandle = tempEnable;
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if (EventOnEnableChanged is not null)
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{
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EventOnEnableChanged.Invoke(enableHandle);
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}
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if (tempEnable) return;
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foreach (var cs in _completionSources)
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{
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cs.TrySetResult();
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}
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}
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}
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public void RemoveElement(object obj)
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@ -164,7 +190,16 @@ namespace BITKit
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EventOnEnableChanged -= action;
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}
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}
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public UniTask.Awaiter GetAwaiter()
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{
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if (Allow is false)
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{
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return UniTask.CompletedTask.GetAwaiter();
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}
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var cs = new UniTaskCompletionSource();
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_completionSources.Add(cs);
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return cs.Task.GetAwaiter();
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}
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public void Clear()
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{
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objs.Clear();
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@ -1,74 +0,0 @@
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using BITKit.StateMachine;
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using UnityEngine;
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namespace BITKit
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{
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public abstract class StateBasedMonoBehaviour<T> : MonoBehaviour, IStateMachine<T> where T : IState
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{
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[SerializeField] private MonoStateMachine<T> stateMachine;
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protected Transform Transform => _transform ? _transform : _transform = transform;
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private Transform _transform;
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public bool Enabled
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{
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get => stateMachine.Enabled;
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set => stateMachine.Enabled = value;
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}
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public T CurrentState
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{
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get => stateMachine.CurrentState;
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set => stateMachine.CurrentState = value;
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}
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public event Action<T, T> OnStateChanged
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{
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add => stateMachine.OnStateChanged += value;
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remove => stateMachine.OnStateChanged -= value;
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}
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public event Action<T> OnStateRegistered;
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public event Action<T> OnStateUnRegistered;
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public IDictionary<Type, T> StateDictionary => stateMachine.StateDictionary;
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public virtual void Initialize()
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{
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stateMachine.Initialize();
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}
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public virtual void UpdateState(float deltaTime)
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{
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stateMachine.UpdateState(deltaTime);
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}
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public virtual void DisposeState()
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{
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stateMachine.DisposeState();
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}
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public virtual void TransitionState<State>() where State : T
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{
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stateMachine.TransitionState<State>();
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}
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public virtual void TransitionState(T state)
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{
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stateMachine.TransitionState(state);
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}
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public virtual void Register(T newState) => StateMachineUtils.Register(this,newState);
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public virtual void UnRegister(T newState)=>StateMachineUtils.UnRegister(this,newState);
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void IStateMachine<T>.InvokeOnStateRegistered(T state)
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{
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OnStateRegistered?.Invoke(state);
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}
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void IStateMachine<T>.InvokeOnStateUnRegistered(T state)
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{
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OnStateUnRegistered?.Invoke(state);
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||||
}
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||||
}
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}
|
|
@ -1,11 +0,0 @@
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fileFormatVersion: 2
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||||
guid: 9c3c4b253dc3f5144abdd6fa34699cdd
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
|
@ -2,11 +2,21 @@ using System;
|
|||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using BITKit.Mod;
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using Cysharp.Threading.Tasks;
|
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using UnityEngine;
|
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using UnityEngine.UIElements;
|
||||
|
||||
namespace BITKit
|
||||
{
|
||||
public static class ModServiceDictionaryReferenceExtensions
|
||||
{
|
||||
public static UniTask<T> LoadAssets<T>(int id) where T :class
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{
|
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var path = DictionaryReferenceScriptableObject.Dictionary[id];
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return ModService.LoadAsset<T>(path);
|
||||
}
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||||
}
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public sealed class DictionaryReferenceConfigAttribute : System.Attribute
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{
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public readonly int index;
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|
|
|
@ -18,7 +18,9 @@
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|||
"overrideReferences": false,
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||||
"precompiledReferences": [],
|
||||
"autoReferenced": true,
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||||
"defineConstraints": [],
|
||||
"defineConstraints": [
|
||||
"deprecated"
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||||
],
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||||
"versionDefines": [],
|
||||
"noEngineReferences": false
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||||
}
|
|
@ -1,29 +0,0 @@
|
|||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEditor;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UIElements;
|
||||
|
||||
namespace BITKit.Sensors
|
||||
{
|
||||
public class SensorEditorWindow : EditorWindow
|
||||
{
|
||||
private Toggle _toggle;
|
||||
[MenuItem("Tools/Sensor/EditorWindow")]
|
||||
public static void ShowWindow()
|
||||
{
|
||||
GetWindow<SensorEditorWindow>("SensorEditorWindow");
|
||||
}
|
||||
private void CreateGUI()
|
||||
{
|
||||
_toggle = rootVisualElement.Create<Toggle>("Enable Sensor");
|
||||
_toggle.label = "Enable Sensor";
|
||||
_toggle.value = SensorGlobalSettings.Enabled;
|
||||
}
|
||||
private void Update()
|
||||
{
|
||||
SensorGlobalSettings.Enabled = _toggle.value;
|
||||
}
|
||||
}
|
||||
}
|
|
@ -1,11 +0,0 @@
|
|||
fileFormatVersion: 2
|
||||
guid: b0ad25384d3d5d74a95d99ceed99ec8d
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
|
@ -1,130 +0,0 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
#if UNITY_EDITOR
|
||||
using UnityEditor;
|
||||
using UnityEditor.UIElements;
|
||||
#endif
|
||||
using UnityEngine;
|
||||
using UnityEngine.UIElements;
|
||||
|
||||
namespace BITKit.StateMachine
|
||||
{
|
||||
[Serializable]
|
||||
public class MonoStateMachine<TState> : IStateMachine<TState> where TState : IState
|
||||
{
|
||||
public bool Enabled
|
||||
{
|
||||
get => _enabled;
|
||||
set
|
||||
{
|
||||
_enabled = value;
|
||||
if (CurrentState is null) return;
|
||||
if (value)
|
||||
{
|
||||
CurrentState.OnStateExit(null,null);
|
||||
}
|
||||
else
|
||||
{
|
||||
CurrentState.OnStateEntry(null);
|
||||
}
|
||||
}
|
||||
}
|
||||
public TState CurrentState { get; set; }
|
||||
public event Action<TState, TState> OnStateChanged;
|
||||
public event Action<TState> OnStateRegistered;
|
||||
public event Action<TState> OnStateUnRegistered;
|
||||
|
||||
[SerializeReference, SubclassSelector] public List<TState> states = new();
|
||||
[SerializeField,ReadOnly] private string _currentStateName;
|
||||
[SerializeField] private bool debug;
|
||||
[SerializeField] private bool transitionOnNextFrame;
|
||||
public IDictionary<Type, TState> StateDictionary { get; } = new Dictionary<Type, TState>();
|
||||
private bool _enabled = true;
|
||||
private readonly DoubleBuffer<TState> _nextState = new();
|
||||
protected bool cancelUpdateStateThisFrame;
|
||||
public void Initialize()
|
||||
{
|
||||
foreach (var state in states)
|
||||
{
|
||||
//state.TransitionState = InternalTransitionState;
|
||||
state.Initialize();
|
||||
StateDictionary.Add(state.GetType(), state);
|
||||
}
|
||||
// if (states.Count > 0)
|
||||
// {
|
||||
// TransitionState(states[0]);
|
||||
// }
|
||||
}
|
||||
public void UpdateState(float deltaTime)
|
||||
{
|
||||
if(transitionOnNextFrame && _nextState.TryGetRelease(out var nextState))
|
||||
TransitionStateInternal(nextState);
|
||||
if (Enabled)
|
||||
{
|
||||
if (cancelUpdateStateThisFrame is false)
|
||||
{
|
||||
CurrentState?.OnStateUpdate(deltaTime);
|
||||
}
|
||||
cancelUpdateStateThisFrame = false;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
public void DisposeState()
|
||||
{
|
||||
}
|
||||
public void TransitionState<State>() where State : TState
|
||||
{
|
||||
var nextState = StateDictionary.GetOrCreate(typeof(State));
|
||||
TransitionState(nextState);
|
||||
}
|
||||
public void TransitionState(TState newState)
|
||||
{
|
||||
if(transitionOnNextFrame)
|
||||
_nextState.Release(newState);
|
||||
else
|
||||
{
|
||||
TransitionStateInternal(newState);
|
||||
cancelUpdateStateThisFrame = true;
|
||||
}
|
||||
}
|
||||
private void TransitionStateInternal(TState newState)
|
||||
{
|
||||
if (Equals(newState,CurrentState)) return;
|
||||
|
||||
var oldState = CurrentState;
|
||||
if (oldState is not null)
|
||||
{
|
||||
oldState.OnStateExit(oldState, newState);
|
||||
oldState.Enabled = false;
|
||||
}
|
||||
|
||||
_currentStateName = newState is not null ? newState.GetType().Name : "null";
|
||||
if (debug)
|
||||
{
|
||||
BIT4Log.Log<MonoStateMachine<TState>>($"TransitionState from {_currentStateName} to {_currentStateName}");
|
||||
}
|
||||
CurrentState = newState;
|
||||
|
||||
if (newState is not null)
|
||||
{
|
||||
newState.Enabled = true;
|
||||
newState.OnStateEntry(oldState);
|
||||
}
|
||||
OnStateChanged?.Invoke(oldState, newState);
|
||||
}
|
||||
public virtual void Register(TState newState)=>StateMachineUtils.Register(this,newState);
|
||||
public virtual void UnRegister(TState newState)=>StateMachineUtils.UnRegister(this,newState);
|
||||
public void InvokeOnStateRegistered(TState state)
|
||||
{
|
||||
OnStateRegistered?.Invoke(state);
|
||||
}
|
||||
|
||||
public void InvokeOnStateUnRegistered(TState state)
|
||||
{
|
||||
OnStateUnRegistered?.Invoke(state);
|
||||
}
|
||||
}
|
||||
|
||||
}
|
|
@ -28,10 +28,55 @@ namespace BITKit.UX
|
|||
protected abstract string DocumentPath { get; }
|
||||
public VisualElement RootVisualElement { get; set; }
|
||||
protected VisualTreeAsset VisualTreeAsset { get; private set; }
|
||||
private readonly ValidHandle _isBusy = new();
|
||||
protected UIToolKitPanel(IUXService uxService)
|
||||
{
|
||||
UXService = uxService;
|
||||
uxService.Register(this);
|
||||
InitializeAsync().Forget();
|
||||
}
|
||||
|
||||
private async UniTask InitializeAsync()
|
||||
{
|
||||
await _isBusy;
|
||||
using var b = _isBusy.GetHandle();
|
||||
if (RootVisualElement is null)
|
||||
{
|
||||
VisualTreeAsset = await ModService.LoadAsset<VisualTreeAsset>(DocumentPath);
|
||||
|
||||
RootVisualElement = UXService.Root.As<VisualElement>().Create(VisualTreeAsset);
|
||||
RootVisualElement.pickingMode = PickingMode.Ignore;
|
||||
RootVisualElement.style.position = Position.Absolute;
|
||||
RootVisualElement.style.left = 0;
|
||||
RootVisualElement.style.right = 0;
|
||||
RootVisualElement.style.top = 0;
|
||||
RootVisualElement.style.bottom = 0;
|
||||
|
||||
var invisible = RootVisualElement.Create<VisualElement>();
|
||||
invisible.name = "invisible_return_generate";
|
||||
invisible.style.position = Position.Absolute;
|
||||
invisible.pickingMode = PickingMode.Ignore;
|
||||
invisible.style.left = 0;
|
||||
invisible.style.right = 0;
|
||||
invisible.style.top = 0;
|
||||
invisible.style.bottom = 0;
|
||||
invisible.SendToBack();
|
||||
|
||||
if (CloseWhenClickOutside)
|
||||
{
|
||||
invisible.RegisterCallback<MouseDownEvent>(x => { OnReturn(); });
|
||||
invisible.pickingMode = PickingMode.Position;
|
||||
}
|
||||
|
||||
if (IsWindow)
|
||||
{
|
||||
invisible.style.backgroundColor = new Color(0, 0, 0, 0.9f);
|
||||
}
|
||||
|
||||
UXUtils.Inject(this);
|
||||
|
||||
RootVisualElement.SetActive(false);
|
||||
}
|
||||
}
|
||||
|
||||
protected virtual Optional<float> EntryDuration { get; }= new();
|
||||
|
@ -62,42 +107,8 @@ namespace BITKit.UX
|
|||
OnEntry?.Invoke();
|
||||
}
|
||||
async UniTask IEntryElement.EntryAsync()
|
||||
{
|
||||
if (RootVisualElement is null)
|
||||
{
|
||||
VisualTreeAsset = await ModService.LoadAsset<VisualTreeAsset>(DocumentPath);
|
||||
|
||||
RootVisualElement = UXService.Root.As<VisualElement>().Create(VisualTreeAsset);
|
||||
RootVisualElement.pickingMode = PickingMode.Ignore;
|
||||
RootVisualElement.style.position = Position.Absolute;
|
||||
RootVisualElement.style.left = 0;
|
||||
RootVisualElement.style.right = 0;
|
||||
RootVisualElement.style.top = 0;
|
||||
RootVisualElement.style.bottom = 0;
|
||||
|
||||
var invisible = RootVisualElement.Create<VisualElement>();
|
||||
invisible.name = "invisible_return_generate";
|
||||
invisible.style.position = Position.Absolute;
|
||||
invisible.pickingMode = PickingMode.Ignore;
|
||||
invisible.style.left = 0;
|
||||
invisible.style.right = 0;
|
||||
invisible.style.top = 0;
|
||||
invisible.style.bottom = 0;
|
||||
invisible.SendToBack();
|
||||
|
||||
if (CloseWhenClickOutside)
|
||||
{
|
||||
invisible.RegisterCallback<MouseDownEvent>(x => { OnReturn(); });
|
||||
invisible.pickingMode = PickingMode.Position;
|
||||
}
|
||||
|
||||
if (IsWindow)
|
||||
{
|
||||
invisible.style.backgroundColor = new Color(0, 0, 0, 0.9f);
|
||||
}
|
||||
|
||||
UXUtils.Inject(this);
|
||||
}
|
||||
{
|
||||
await InitializeAsync();
|
||||
|
||||
RootVisualElement.SetActive(true);
|
||||
RootVisualElement.AddToClassList(USSEntry);
|
||||
|
|
Loading…
Reference in New Issue