添加了UXService->UIToolkitPanel的过渡动画
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@@ -60,7 +60,7 @@ namespace BITKit.Console
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BIT4Log.Warning<UXService>("未找到ux_panel_settings");
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throw;
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}
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document.visualTreeAsset = await ModService.LoadAsset<VisualTreeAsset>("ux_console");
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document.visualTreeAsset = await ModService.LoadAsset<VisualTreeAsset>("ui_console");
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_rootVisualElement = document.rootVisualElement;
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@@ -1,6 +1,7 @@
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.Diagnostics;
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using System.Threading;
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using BITKit.Mod;
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using Cysharp.Threading.Tasks;
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@@ -8,6 +9,8 @@ using UnityEngine;
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using UnityEngine.Serialization;
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using UnityEngine.InputSystem;
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using UnityEngine.UIElements;
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using Debug = UnityEngine.Debug;
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// ReSharper disable MemberCanBeProtected.Global
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// ReSharper disable ClassWithVirtualMembersNeverInherited.Global
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// ReSharper disable UnusedMember.Global
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@@ -30,6 +33,7 @@ namespace BITKit.UX
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protected VisualTreeAsset VisualTreeAsset { get; private set; }
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private readonly ValidHandle _isBusy = new();
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public readonly UniTaskCompletionSource WaitUtilInitialized = new();
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protected UniTaskCompletionSource WaitUtilTransitionCompleted=new();
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protected UIToolKitPanel(IUXService uxService)
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{
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UXService = uxService;
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@@ -83,11 +87,26 @@ namespace BITKit.UX
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await OnInitiatedAsync.UniTaskFunc();
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WaitUtilInitialized.TrySetResult();
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RootVisualElement.RegisterCallback<TransitionRunEvent>(OnTransitionRun);
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RootVisualElement.RegisterCallback<TransitionStartEvent>(OnTransitionStart);
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RootVisualElement.RegisterCallback<TransitionEndEvent>(OnTransitionEnd);
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RootVisualElement.RegisterCallback<TransitionCancelEvent>(OnTransitionEnd);
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WaitUtilTransitionCompleted.TrySetResult();
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}
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}
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protected virtual Optional<float> EntryDuration { get; }= new();
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protected virtual Optional<float> ExitDuration { get; }= new();
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private void OnTransitionStart(TransitionStartEvent evt)
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{
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WaitUtilTransitionCompleted = new();
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}
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private void OnTransitionRun(TransitionRunEvent evt)
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{
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//WaitUtilTransitionCompleted = new();
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}
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protected static readonly InputActionGroup InputActionGroup = new()
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{
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allowGlobalActivation = false,
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@@ -117,27 +136,21 @@ namespace BITKit.UX
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{
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await InitializeAsync();
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//WaitUtilTransitionCompleted = new();
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RootVisualElement.SetActive(true);
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//await UniTask.NextFrame();
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RootVisualElement.AddToClassList(USSEntry);
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await UniTask.NextFrame();
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RootVisualElement.AddToClassList(USSEntryAsync);
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await UniTask.NextFrame();
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if (EntryDuration.Allow)
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{
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var task = EntryAsync();
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var durationTask = UniTask.Delay(TimeSpan.FromSeconds(EntryDuration.Value));
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await durationTask;
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RootVisualElement.RemoveFromClassList(USSEntry);
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RootVisualElement.RemoveFromClassList(USSEntryAsync);
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RootVisualElement.AddToClassList(USSEntered);
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await task;
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}
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else
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{
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await EntryAsync();
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}
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await EntryAsync();
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try
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{
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@@ -150,9 +163,17 @@ namespace BITKit.UX
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{
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BIT4Log.LogException(e);
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}
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await WaitUtilTransitionCompleted.Task;
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}
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public virtual UniTask EntryAsync()
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RootVisualElement.AddToClassList(USSEntered);
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}
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private void OnTransitionEnd<TChangeEvent>(TChangeEvent evt)
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{
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WaitUtilTransitionCompleted.TrySetResult();
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}
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public virtual UniTask EntryAsync()
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{
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return UniTask.CompletedTask;
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}
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@@ -160,11 +181,13 @@ namespace BITKit.UX
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{
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OnPanelEntry();
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OnEntryCompleted?.Invoke();
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RootVisualElement.RemoveFromClassList(USSEntry);
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RootVisualElement.RemoveFromClassList(USSEntryAsync);
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}
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void IEntryElement.Exit()
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{
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RootVisualElement?.AddToClassList(USSExit);
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OnPanelExit();
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InputActionGroup.allowInput.RemoveElement(this);
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OnExit?.Invoke();
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@@ -172,17 +195,26 @@ namespace BITKit.UX
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async UniTask IEntryElement.ExitAsync()
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{
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RootVisualElement?.RemoveFromClassList(USSEntered);
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await UniTask.NextFrame();
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RootVisualElement?.AddToClassList(USSExit);
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await UniTask.NextFrame();
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RootVisualElement?.AddToClassList(USSExitAsync);
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await UniTask.NextFrame();
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await OnExitAsync.UniTaskFunc();
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if (EntryDuration.Allow is false) return;
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await UniTask.Delay(TimeSpan.FromSeconds(EntryDuration.Value));
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await WaitUtilTransitionCompleted.Task;
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}
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void IEntryElement.Exited()
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{
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RootVisualElement?.RemoveFromClassList(USSExit);
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RootVisualElement?.RemoveFromClassList(USSExitAsync);
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RootVisualElement?.AddToClassList(USSEntry);
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RootVisualElement?.AddToClassList(USSExited);
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RootVisualElement?.SetActive(false);
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if (AllowReload)
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