更改文件架构
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@ -14,7 +14,7 @@ namespace BITKit
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/// 基于GDNet的网络服务
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/// 基于GDNet的网络服务
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/// </summary>
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/// </summary>
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[Serializable]
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[Serializable]
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public class GDNetService:INetProvider,INetClient
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public class GDNetService:MonoBehaviour, INetProvider,INetClient
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{
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{
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//服务器地址与端口号
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//服务器地址与端口号
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[Header(Constant.Header.Settings)]
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[Header(Constant.Header.Settings)]
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@ -22,8 +22,8 @@ namespace BITKit
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[SerializeField] private ushort port;
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[SerializeField] private ushort port;
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[Header(Constant.Header.Components)]
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[Header(Constant.Header.Components)]
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//绑定GDNet的ClientManager
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//绑定GDNet的ClientManager
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[SerializeField]
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[SerializeField,SerializeReference,SubclassSelector]
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private ClientManager clientManager;
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private INetClientProvider clientProvider;
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//内部事件系统
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//内部事件系统
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private readonly GenericEvent eventSystem = new();
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private readonly GenericEvent eventSystem = new();
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//内部变量
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//内部变量
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@ -31,7 +31,7 @@ namespace BITKit
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//已保存的Rpc对象
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//已保存的Rpc对象
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private readonly List<object> rpcHandles = new();
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private readonly List<object> rpcHandles = new();
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//GDNet的网络客户端
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//GDNet的网络客户端
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private ClientBase client => clientManager.client;
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private ClientBase client;
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/// <summary>
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/// <summary>
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/// 是否已连接到服务端
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/// 是否已连接到服务端
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/// </summary>
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/// </summary>
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@ -88,7 +88,7 @@ namespace BITKit
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public void SendRT(string rpcName, params object[] pars)
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public void SendRT(string rpcName, params object[] pars)
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{
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{
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clientManager.SendRT(rpcName,pars);
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client.SendRT(rpcName,pars);
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}
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}
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public void SendTargetRT(int id, string rpcName, params object[] pars)
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public void SendTargetRT(int id, string rpcName, params object[] pars)
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@ -121,16 +121,19 @@ namespace BITKit
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public void Disconnect()
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public void Disconnect()
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{
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{
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if (IsConnected)
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if (!IsConnected) return;
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{
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client.Close();
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client.Close();
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OnDisconnected.Invoke();
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OnDisconnected?.Invoke();
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}
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}
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}
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private void OnReceiveCommand(object command)
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private void OnReceiveCommand(object command)
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{
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{
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eventSystem.Invoke($"{command.GetType().FullName}.{Constant.System.Internal}",command);
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eventSystem.Invoke($"{command.GetType().FullName}.{Constant.System.Internal}",command);
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}
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}
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private void Start()
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{
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client = clientProvider.GetClient();
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}
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}
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}
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}
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}
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@ -0,0 +1,8 @@
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fileFormatVersion: 2
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guid: 7e6a775310ef1f845ab84594ee93ed03
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folderAsset: yes
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DefaultImporter:
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externalObjects: {}
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userData:
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assetBundleName:
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assetBundleVariant:
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@ -0,0 +1,18 @@
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{
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"name": "BITKit.WXPusher",
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"rootNamespace": "",
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"references": [
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"GUID:14fe60d984bf9f84eac55c6ea033a8f4",
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"GUID:49b49c76ee64f6b41bf28ef951cb0e50",
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"GUID:be17a8778dbfe454890ed8279279e153"
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],
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"includePlatforms": [],
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"excludePlatforms": [],
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"allowUnsafeCode": false,
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"overrideReferences": false,
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"precompiledReferences": [],
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"autoReferenced": true,
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"defineConstraints": [],
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"versionDefines": [],
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"noEngineReferences": false
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}
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@ -0,0 +1,7 @@
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fileFormatVersion: 2
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guid: 7eb9c29a8aafb064dbf8d0fef7db9faf
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AssemblyDefinitionImporter:
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externalObjects: {}
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userData:
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assetBundleName:
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assetBundleVariant:
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@ -0,0 +1,41 @@
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using System.Collections;
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using System.Collections.Generic;
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using System.Linq;
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using BITKit.HttpNet;
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using UnityEngine;
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namespace BITKit
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{
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public class WeChatMessagePusher : MonoBehaviour
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{
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private const string url = "https://wxpusher.zjiecode.com/api/send/message";
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[SerializeField, SerializeReference, SubclassSelector]
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private Reference appName;
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[SerializeField, SerializeReference, SubclassSelector]
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private Reference appToken;
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[SerializeField, SerializeReference, SubclassSelector]
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private Reference[] uids;
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[SerializeField, SerializeReference, SubclassSelector]
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private IWebProvider webProvider;
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public async void PostMessage(object message)
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{
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var content = message is string ? message.ToString() : JsonHelper.Get(message);
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WeChatMessage wxMessage = new()
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{
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appToken = appToken,
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summary = appName,
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content = content
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};
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if (uids.Length > 0)
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{
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wxMessage.uids = uids.Select(x => x.Get()).ToArray();
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}
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await webProvider.PostAsync(url, wxMessage);
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}
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}
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}
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@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: 98295d9f0ccb8744dada94e501ac87b3
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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@ -1,5 +1,5 @@
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fileFormatVersion: 2
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fileFormatVersion: 2
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guid: 44f1c4dc774dae94580dab0b0d30b8d1
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guid: c91464c2b86606640bd9080b4f792bb5
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folderAsset: yes
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folderAsset: yes
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DefaultImporter:
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DefaultImporter:
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externalObjects: {}
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externalObjects: {}
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@ -31,7 +31,7 @@ namespace BITKit
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public const string Services = nameof(Services);
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public const string Services = nameof(Services);
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public const string Prefabs = nameof(Prefabs);
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public const string Prefabs = nameof(Prefabs);
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}
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}
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public static bool IsPlaying { get; private set; }
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private static bool IsPlaying { get; set; }
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public static ValidHandle AllowCursor = new();
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public static ValidHandle AllowCursor = new();
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public static ValidHandle AllowTouchSupport = new();
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public static ValidHandle AllowTouchSupport = new();
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public static GameObject GameObject;
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public static GameObject GameObject;
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@ -40,7 +40,7 @@ namespace BITKit
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#if UNITY_EDITOR
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#if UNITY_EDITOR
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if (IsPlaying is false)
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if (IsPlaying is false)
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{
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{
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throw new System.Exception("Editor Is Not Playing");
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throw new AppIsNotPlayingException();
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}
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}
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#endif
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#endif
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}
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}
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@ -55,7 +55,7 @@ namespace BITKit
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#endif
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#endif
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}
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}
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[RuntimeInitializeOnLoadMethod]
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[RuntimeInitializeOnLoadMethod]
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static async void Reload()
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private static async void Reload()
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{
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{
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IsPlaying = true;
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IsPlaying = true;
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BIT4Log.OnLog += Debug.Log;
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BIT4Log.OnLog += Debug.Log;
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@ -0,0 +1,3 @@
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{
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"reference": "GUID:14fe60d984bf9f84eac55c6ea033a8f4"
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}
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@ -0,0 +1,7 @@
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fileFormatVersion: 2
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guid: e6698f38bbe091640b9fa934fda7abc3
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AssemblyDefinitionReferenceImporter:
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externalObjects: {}
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userData:
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assetBundleName:
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assetBundleVariant:
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