更改文件架构
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16
Packages/Common~/Scripts/UX/Debug/DebugUXElement.cs
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16
Packages/Common~/Scripts/UX/Debug/DebugUXElement.cs
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using Sirenix.OdinInspector;
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namespace BITKit.UX
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{
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public class DebugUXElement : SerializedMonoBehaviour
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{
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public UXElement element;
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[Button]
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public void SetActive(bool active)
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{
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element.Set(active);
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}
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}
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}
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11
Packages/Common~/Scripts/UX/Debug/DebugUXElement.cs.meta
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11
Packages/Common~/Scripts/UX/Debug/DebugUXElement.cs.meta
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fileFormatVersion: 2
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guid: 7c2ce5e9f3121c843a9964fcd7129540
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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