更改文件架构

This commit is contained in:
CortexCore
2023-06-07 18:38:07 +08:00
parent 93292b1a59
commit ed84166723
720 changed files with 297 additions and 65 deletions

View File

@@ -0,0 +1,52 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using System;
using System.Linq;
using System.IO;
using System.Text;
using UnityEngine.SceneManagement;
using Newtonsoft.Json;
using Newtonsoft.Json.Linq;
using Cysharp.Threading.Tasks;
using System.Reflection;
namespace BITKit.SubSystems.Save
{
public class SaveSystem : SubBITSystem
{
[BITCommand]
public static void Save()
{
lock (saveInfos)
{
saveInfos.ForEach(x =>
{
x.Invoke(default, default);
});
}
}
[BITCommand]
public static void Load()
{
lock (loadInfos)
{
loadInfos.ForEach(x =>
{
x.Invoke(default, default);
});
}
}
static IEnumerable<MethodInfo> saveInfos;
static IEnumerable<MethodInfo> loadInfos;
public override void OnCreate()
{
}
public override void OnDestory()
{
//Save();
}
}
}

View File

@@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: 8c184421b3aec3b4db062385b51d954a
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant: