更改文件架构
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31
Packages/Common~/Scripts/Sensor/Core/Sensor.cs
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31
Packages/Common~/Scripts/Sensor/Core/Sensor.cs
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using BITKit;
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using Cysharp.Threading.Tasks;
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namespace BITKit.Sensors
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{
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public interface ISensor
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{
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IEnumerable<Transform> Get();
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bool IsValid(Collider collider);
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float GetDistance();
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UniTask Excute();
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}
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public abstract class Sensor : BITBehavior, ISensor
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{
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[Header(Constant.Header.Settings)]
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public LayerMask detectLayer;
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[Header(Constant.Header.Gameobjects)]
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public Collider[] ignoreColliders;
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[Header(Constant.Header.Components)]
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public Sensor[] subSensors;
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[Header(Constant.Header.InternalVariables)]
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[System.NonSerialized]
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public Transform[] detecteds = new Transform[0];
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public abstract IEnumerable<Transform> Get();
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public abstract bool IsValid(Collider collider);
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public abstract UniTask Excute();
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public abstract float GetDistance();
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}
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}
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11
Packages/Common~/Scripts/Sensor/Core/Sensor.cs.meta
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11
Packages/Common~/Scripts/Sensor/Core/Sensor.cs.meta
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fileFormatVersion: 2
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guid: 48b73c8bf22a30a4788d2f577064076b
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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