更改文件架构

This commit is contained in:
CortexCore
2023-06-07 18:38:07 +08:00
parent 93292b1a59
commit ed84166723
720 changed files with 297 additions and 65 deletions

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using BITKit;
using Cysharp.Threading.Tasks;
namespace BITKit.Sensors
{
public interface ISensor
{
IEnumerable<Transform> Get();
bool IsValid(Collider collider);
float GetDistance();
UniTask Excute();
}
public abstract class Sensor : BITBehavior, ISensor
{
[Header(Constant.Header.Settings)]
public LayerMask detectLayer;
[Header(Constant.Header.Gameobjects)]
public Collider[] ignoreColliders;
[Header(Constant.Header.Components)]
public Sensor[] subSensors;
[Header(Constant.Header.InternalVariables)]
[System.NonSerialized]
public Transform[] detecteds = new Transform[0];
public abstract IEnumerable<Transform> Get();
public abstract bool IsValid(Collider collider);
public abstract UniTask Excute();
public abstract float GetDistance();
}
}

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