更改文件架构

This commit is contained in:
CortexCore
2023-06-07 18:38:07 +08:00
parent 93292b1a59
commit ed84166723
720 changed files with 297 additions and 65 deletions

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using RotaryHeart.Lib.SerializableDictionary;
namespace BITKit
{
public class OverrideTransform : MonoBehaviour
{
public List<Transform> sources = new();
Dictionary<string, Quaternion> rotations = new();
Dictionary<string, Vector3> positions = new();
Quaternion currentRotation;
Vector3 currentPosition;
Quaternion defaultRotation;
Vector3 defualtPosition;
public void Set(string key, Quaternion rotation)
{
rotations.Insert(key, rotation);
}
public void Set(string key, Vector3 position)
{
positions.Insert(key, position);
}
void Start()
{
defaultRotation = transform.localRotation;
defualtPosition = transform.localPosition;
}
void Update()
{
currentRotation = defaultRotation;
currentPosition = defualtPosition;
foreach (var x in sources)
{
currentRotation *= x.localRotation;
currentPosition += x.localPosition;
}
foreach (var x in rotations.Values)
{
currentRotation *= x;
}
foreach (var x in positions.Values)
{
currentPosition += x;
}
}
void LateUpdate()
{
transform.localPosition = currentPosition;
transform.localRotation = currentRotation;
}
}
}

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