更改文件架构
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{
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"name": "BITKit.MarkSystem",
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"rootNamespace": "",
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"references": [
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"GUID:a209c53514018594f9f482516f2a6781",
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"GUID:49b49c76ee64f6b41bf28ef951cb0e50",
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"GUID:66d2ae14764cc7d49aad4b16930747c0",
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"GUID:6ef4ed8ff60a7aa4bb60a8030e6f4008",
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"GUID:f51ebe6a0ceec4240a699833d6309b23",
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"GUID:be17a8778dbfe454890ed8279279e153",
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"GUID:14fe60d984bf9f84eac55c6ea033a8f4",
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"GUID:9400d40641bab5b4a9702f65bf5c6eb5"
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],
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"includePlatforms": [],
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"excludePlatforms": [],
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"allowUnsafeCode": false,
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"overrideReferences": false,
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"precompiledReferences": [],
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"autoReferenced": true,
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"defineConstraints": [
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"ODIN_INSPECTOR"
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],
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"versionDefines": [],
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"noEngineReferences": false
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}
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@@ -0,0 +1,7 @@
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fileFormatVersion: 2
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guid: 0b8afac07cb6a864385843f87eaa0e3f
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AssemblyDefinitionImporter:
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externalObjects: {}
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userData:
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assetBundleName:
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assetBundleVariant:
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43
Packages/Common~/Scripts/MarkSystem/MarkSystem.cs
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43
Packages/Common~/Scripts/MarkSystem/MarkSystem.cs
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using Cysharp.Threading.Tasks;
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using BITKit.SubSystems;
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using UnityEngine;
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namespace BITKit.Mark
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{
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public interface IMarkObject
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{
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string GetID();
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string GetDisplay();
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Vector3 GetPostion();
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bool GetAcitve();
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}
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[SubSystemConfig(isMainThread = true)]
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public class MarkSystem : SubBITSystem
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{
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public Action<IMarkObject> OnAdd;
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public Action<IMarkObject> Update;
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public Action<IMarkObject> OnRemove;
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List<IMarkObject> markObjects = new();
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public void Add(IMarkObject markObject)
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{
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markObjects.Add(markObject);
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OnAdd?.Invoke(markObject);
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}
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public void Remove(IMarkObject markObject)
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{
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markObjects.TryRemove(markObject);
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OnRemove?.Invoke(markObject);
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}
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public override void OnUpdate(float deltaTime)
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{
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foreach (var markObject in markObjects.ToArray())
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{
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Update?.Invoke(markObject);
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}
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}
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}
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}
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11
Packages/Common~/Scripts/MarkSystem/MarkSystem.cs.meta
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11
Packages/Common~/Scripts/MarkSystem/MarkSystem.cs.meta
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@@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: a9619851d703d5b4fba4db3eefcdbf57
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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129
Packages/Common~/Scripts/MarkSystem/MarkSystemUIToolkit.cs
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129
Packages/Common~/Scripts/MarkSystem/MarkSystemUIToolkit.cs
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using BITKit.UX;
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using BITKit.SubSystems;
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using UnityEngine.UIElements;
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using Cysharp.Threading.Tasks;
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using System.Threading.Tasks;
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using System.Threading;
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namespace BITKit.Mark
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{
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public class MarkSystemUIToolkit : MonoBehaviour
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{
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public UXElement element;
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[SerializeReference, SubclassSelector] public References className;
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Dictionary<string, Label> dictionary = new();
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MarkSystem markSystem;
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IPanel panel;
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CancellationToken cancellationToken;
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void Awake()
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{
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cancellationToken = gameObject.GetCancellationTokenOnDestroy();
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}
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void Start()
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{
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panel = element.GetVisualElement().panel;
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markSystem = BITSystems.GetOrCreate<MarkSystem>();
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if (markSystem is not null)
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{
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markSystem.OnAdd += OnAdd;
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markSystem.Update += OnUpdate;
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markSystem.OnRemove += OnRemove;
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}
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}
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void OnDestroy()
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{
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if (markSystem is not null)
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{
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markSystem.OnAdd -= OnAdd;
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markSystem.Update -= OnUpdate;
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markSystem.OnRemove -= OnRemove;
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}
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}
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void OnAdd(IMarkObject markObject)
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{
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GetOrCreate(markObject.GetID());
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}
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async void OnRemove(IMarkObject markObject)
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{
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try
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{
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await UniTask.SwitchToMainThread(cancellationToken);
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if (dictionary.TryGetValue(markObject.GetID(), out var label))
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{
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element.GetVisualElement().Remove(label);
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dictionary.Remove(markObject.GetID());
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}
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}
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catch (System.Exception e)
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{
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if (e is not OperationCanceledException)
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throw;
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}
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}
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async void OnUpdate(IMarkObject markObject)
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{
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var cameraTrans = Camera.main.transform;
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try
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{
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await UniTask.SwitchToMainThread();
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var active = markObject.GetAcitve();
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var label = GetOrCreate(markObject.GetID());
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if (active)
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{
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var pos = RuntimePanelUtils
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.CameraTransformWorldToPanel(panel, markObject.GetPostion(), Camera.main);
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pos.x = (pos.x - label.layout.width / 2);
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Rect elementRect = new()
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{
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position = pos,
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size = label.layout.size,
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};
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label.text = markObject.GetDisplay();
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label.transform.position = pos;
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if (Vector3.Dot(cameraTrans.forward, markObject.GetPostion() - cameraTrans.position) > 0)
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{
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label.SetActive(true);
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}
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else
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{
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label.SetActive(false);
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}
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}
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else
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{
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label.SetActive(false);
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}
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}
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catch (OperationCanceledException)
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{
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}
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catch (System.Exception)
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{
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throw;
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}
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}
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Label GetOrCreate(string id)
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{
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if (dictionary.TryGetValue(id, out var label))
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{
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}
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else
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{
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label = new();
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label.AddToClassList(className);
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label.style.position = Position.Absolute;
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dictionary.Add(id, label);
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element.GetVisualElement().Add(label);
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}
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return label;
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}
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}
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}
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@@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: 7869b4bffebc8f6439819f03f741da2b
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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