更改文件架构

This commit is contained in:
CortexCore
2023-06-07 18:38:07 +08:00
parent 93292b1a59
commit ed84166723
720 changed files with 297 additions and 65 deletions

View File

@@ -0,0 +1,32 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace BITKit.Entities
{
public class EntityPhysics : EntityComponent, IHealthCallback
{
public Animator animator;
public Rigidbody[] rigidbodies;
public Collider[] ragdollColliders;
public override void OnStart()
{
entity.RegisterCallback<IHealthCallback>(this);
}
void IHealthCallback.OnSetAlive(bool alive)
{
if(animator)
animator.enabled = alive;
rigidbodies.ForEach(x =>
{
x.isKinematic = alive;
});
ragdollColliders.ForEach(x =>
{
x.enabled = !alive;
});
}
public void OnSetHP(int hp)
{
}
}
}

View File

@@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: c78fe9fd58f5efc4abdeb6d193bf258b
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant: