更改文件架构
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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namespace BITKit.Entities
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{
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public interface IEntityMelee
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{
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void Excute();
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}
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public class EntityMelee : EntityComponent
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{
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[Header(Constant.Header.Settings)]
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public int damage=50;
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public bool singleTarget;
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public override void OnStart()
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{
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entity.AddListener<int>("Melee", Melee);
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}
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public virtual void Excute()
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{
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Melee(damage);
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}
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public virtual void AIAction(string actionName)
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{
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switch (actionName)
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{
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case "Melee":
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Excute();
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break;
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}
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}
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protected virtual void Melee(int damage)
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{
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}
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}
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}
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@@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: 08c479c2ef329e94aaac1cc920eb8ce1
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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