更改文件架构
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using Sirenix.OdinInspector;
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using System.Linq;
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using UnityEngine.Events;
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using Cysharp.Threading.Tasks;
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namespace BITKit.Entities
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{
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public class EntityLocomotion : EntityComponent
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{
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[Header(Constant.Header.Settings)]
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[Header(Constant.Header.Components)]
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public Animator animator;
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}
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}
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fileFormatVersion: 2
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guid: 35b16d24a5a5203488f21afd0cb7b161
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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