更改文件架构
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16
Packages/Common~/Scripts/Commands/UnityCommands.cs
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16
Packages/Common~/Scripts/Commands/UnityCommands.cs
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using Cysharp.Threading.Tasks;
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namespace BITKit
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{
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public class UnityCommands
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{
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[BITCommand]
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public static async void TimeScale(float scale)
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{
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await UniTask.SwitchToMainThread();
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Time.timeScale = scale;
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}
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}
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}
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11
Packages/Common~/Scripts/Commands/UnityCommands.cs.meta
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11
Packages/Common~/Scripts/Commands/UnityCommands.cs.meta
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fileFormatVersion: 2
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guid: 85f772c236d627446937e0689a4c4ce2
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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