更改文件架构
This commit is contained in:
52
Packages/Common~/Scripts/AssetBundle/AssetBundleHelper.cs
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52
Packages/Common~/Scripts/AssetBundle/AssetBundleHelper.cs
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using BITKit;
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using UnityEditor;
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using Sirenix.OdinInspector;
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using System;
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using System.Linq;
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using System.Text;
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using System.IO;
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using Newtonsoft.Json;
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namespace BITKit.IO
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{
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public class AssetBundleHelper : SerializedMonoBehaviour
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{
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[Sirenix.OdinInspector.FilePath]
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public string path;
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public string header = "Header";
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public List<string> strings = new();
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[ContextMenu(nameof(Write))]
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public void Write()
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{
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Dictionary<string, string> dictionary = new();
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foreach (var _str in strings)
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{
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dictionary.Add(_str, Guid.NewGuid().ToString());
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}
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var value = strings.Select(x => new BITAsset()
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{
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Name = x,
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Buffer = Encoding.UTF8.GetBytes(x)
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}).ToList();
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value.Add(new()
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{
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Name = nameof(header),
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Buffer = Encoding.UTF8.GetBytes(header),
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});
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value.Add(new()
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{
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Name = nameof(dictionary),
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Buffer = Encoding.UTF8.GetBytes(JsonConvert.SerializeObject(dictionary)),
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});
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BITAssets.Build(path, value.ToArray());
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}
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[ContextMenu(nameof(Read))]
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public async void Read()
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{
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Debug.Log(await BITAssets.ReadTextAsync(path, nameof(header)));
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}
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}
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}
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fileFormatVersion: 2
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guid: 4e3196b4abd41a547bf666f10c336761
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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{
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"name": "BITKit.AssetBundle",
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"rootNamespace": "",
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"references": [
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"GUID:a209c53514018594f9f482516f2a6781",
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"GUID:14fe60d984bf9f84eac55c6ea033a8f4",
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"GUID:9400d40641bab5b4a9702f65bf5c6eb5"
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],
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"includePlatforms": [],
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"excludePlatforms": [],
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"allowUnsafeCode": false,
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"overrideReferences": false,
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"precompiledReferences": [],
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"autoReferenced": true,
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"defineConstraints": [],
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"versionDefines": [],
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"noEngineReferences": false
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}
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fileFormatVersion: 2
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guid: 09142b71c256ed34a9c6cb6b06d26607
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AssemblyDefinitionImporter:
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externalObjects: {}
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userData:
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assetBundleName:
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assetBundleVariant:
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20
Packages/Common~/Scripts/AssetBundle/Base64Parser.cs
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20
Packages/Common~/Scripts/AssetBundle/Base64Parser.cs
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using System.IO;
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namespace BITKit
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{
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public class Base64Parser : MonoBehaviour
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{
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public string path;
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public string outputPath;
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public string json;
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[ContextMenu(nameof(Decompress))]
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public void Decompress()
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{
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var base64 = File.ReadAllText(path);
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var json = GZipHelper.GZipDecompressString(base64);
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File.WriteAllText(outputPath, json);
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}
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}
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}
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11
Packages/Common~/Scripts/AssetBundle/Base64Parser.cs.meta
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11
Packages/Common~/Scripts/AssetBundle/Base64Parser.cs.meta
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fileFormatVersion: 2
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guid: 10f9b80835b42654c8411dcfb1049db6
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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