更改文件架构
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11
Packages/Common~/Scripts/Anchor/IAnchor.cs
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11
Packages/Common~/Scripts/Anchor/IAnchor.cs
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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namespace BITKit
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{
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public interface IAnchor
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{
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Location GetLocation();
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Rigidbody GetRigidbody();
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}
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}
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Packages/Common~/Scripts/Anchor/IAnchor.cs.meta
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Packages/Common~/Scripts/Anchor/IAnchor.cs.meta
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fileFormatVersion: 2
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guid: f3315cdacc30ad64fafcd1ad218ffa10
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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