更改文件架构

This commit is contained in:
CortexCore
2023-06-07 18:38:07 +08:00
parent 93292b1a59
commit ed84166723
720 changed files with 297 additions and 65 deletions

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace BITKit
{
public interface IAnchor
{
Location GetLocation();
Rigidbody GetRigidbody();
}
}

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class AnimationProperty : MonoBehaviour
{
public static implicit operator float(AnimationProperty self) => self.value;
public float value;
}

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace BITKit
{
public class AnimatorHelper : MonoBehaviour
{
public Transform root;
void OnAnimatorMove()
{
root?.SendMessage(nameof(OnAnimatorMove));
}
}
}

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace BITKit
{
public class AnimatorLookAt : MonoBehaviour
{
public Animator animator;
public float weight;
public float headWeight;
public float bodyWeight;
public float eyesWeight;
public Transform target;
public Vector3 offset;
void OnAnimatorIK(int layerIndex)
{
animator.SetLookAtWeight(weight, headWeight, bodyWeight, eyesWeight);
animator.SetLookAtPosition(target.rotation * offset + target.position);
}
}
}

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace BITKit
{
public class AnimatorStateHelper : StateMachineBehaviour
{
public string stateName;
IGenericEvent<string> genericEvent;
public override void OnStateEnter(Animator animator, AnimatorStateInfo stateInfo, int layerIndex)
{
EnsureValid(animator);
genericEvent?.Invoke<string>(Constant.Animation.OnPlay, stateName);
}
public override void OnStateUpdate(Animator animator, AnimatorStateInfo stateInfo, int layerIndex)
{
EnsureValid(animator);
genericEvent?.Invoke<AnimatorStateInfo>(stateName, stateInfo);
}
public override void OnStateExit(Animator animator, AnimatorStateInfo stateInfo, int layerIndex)
{
EnsureValid(animator);
genericEvent?.Invoke<string>(Constant.Animation.OnPlayEnd, stateName);
genericEvent?.Invoke<AnimatorStateInfo>(stateName, new());
}
void EnsureValid(Animator animator)
{
if (genericEvent is null)
{
genericEvent = animator.GetComponent<IGenericEvent<string>>();
}
}
}
}

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using Cysharp.Threading.Tasks;
using System.Threading;
namespace BITKit
{
public class SetAnimatorParameters : Provider<float>
{
public Animator animator;
[SubclassSelector, SerializeReference] public References floatName;
CancellationToken cancellationToken;
void Start()
{
cancellationToken = gameObject.GetCancellationTokenOnDestroy();
}
public override float Get()
{
return animator.GetFloat(floatName);
}
public override async void Set(float t)
{
await UniTask.SwitchToMainThread(cancellationToken);
animator?.SetFloat(floatName, t);
}
}
}

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using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using Cysharp.Threading.Tasks;
using System.Threading;
using System.Threading.Tasks;
using Unity.Mathematics;
namespace BITKit.Animations
{
public class UnityAnimator : MonoBehaviour, IAnimator
{
[System.Serializable]
public record AnimatorPlayEvent
{
public string stateName;
public int index;
}
[System.Serializable]
public class AnimatorLayerInfo
{
public string stateName;
public string fullStateName;
public AnimatorStateInfo currentState = new();
public event Action<string> onStateEnter;
public event Action<string> onStateExit;
public void OnStateEnter(string name)
{
onStateEnter?.Invoke(name);
}
public void OnStateExit(string name)
{
onStateExit?.Invoke(name);
}
}
[Header(Constant.Header.Components)]
public Animator animator;
[Header(Constant.Header.State)]
public bool isMatchingTarget;
public AnimatorLayerInfo this[int index]
{
get
{
if (layerInfos.Count <= index)
{
for (int i = layerInfos.Count - 1; i < index; i++)
{
layerInfos.Add(new());
}
}
return layerInfos[index];
}
}
public List<AnimatorLayerInfo> layerInfos = new();
public void CrossFade(string name, float duration, int index = 0, float normalizedTimeOffset = 0)
{
animator.CrossFade(name, duration, index);
}
public void Play(string name, int index = -1, float normalizedTimeOffset = 0)
{
// Debug.Log(name);
name = name.Replace(".", "_");
if (index is -1)
{
animator.Play(name, -1, normalizedTimeOffset);
}
else
{
animator.Play(name, index, normalizedTimeOffset);
}
}
public void OnStateEnter(int index, string name)
{
this[index].fullStateName = name;
foreach (var item in name.Split("."))
{
name = item;
break;
}
this[index].stateName = name;
this[index].OnStateEnter(name);
}
public void OnStateExit(int index, string name)
{
this[index].OnStateExit(name);
}
public float3 GetRootVelocity()
{
return animator.velocity;
}
void Update()
{
int index = 0;
foreach (var x in layerInfos)
{
x.currentState = animator.GetCurrentAnimatorStateInfo(index++);
}
isMatchingTarget = animator.isMatchingTarget;
}
}
}

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using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using BITKit;
using UnityEngine.Animations;
using UnityEngine.UIElements;
#if UNITY_EDITOR
using UnityEditor;
using UnityEditor.UIElements;
#endif
namespace BITKit.Animations
{
public class UnityAnimatorStateInfo : StateMachineBehaviour
{
[SerializeReference, SubclassSelector] public References stateName;
public IAnimator animator;
public int index;
public float duration;
public override void OnStateEnter(Animator animator, AnimatorStateInfo stateInfo, int layerIndex)
{
EnsureCreation(animator);
try
{
this.animator?.OnStateEnter(layerIndex, stateName);
}
catch (Exception e)
{
Debug.LogWarning(animator.name);
Console.WriteLine(e);
throw;
}
}
public override void OnStateExit(Animator animator, AnimatorStateInfo stateInfo, int layerIndex)
{
EnsureCreation(animator);
this.animator?.OnStateExit(layerIndex, stateName);
}
public override void OnStateMachineEnter(Animator animator, int stateMachinePathHash)
{
EnsureCreation(animator);
this.animator?.OnStateEnter(index, stateName);
}
public override void OnStateMachineExit(Animator animator, int stateMachinePathHash)
{
EnsureCreation(animator);
this.animator?.OnStateExit(index, stateName);
}
public void Play()
{
if (duration is 0)
{
animator.Play(stateName);
}
else
{
animator.CrossFade(stateName, duration, index);
}
}
void EnsureCreation(Animator animator)
{
if (this.animator is null)
{
this.animator = animator.GetComponent<IAnimator>();
}
}
}
/* #if UNITY_EDITOR
[CustomEditor(typeof(UnityAnimatorStateInfo))]
public class UnityAnimatorStateInfoInspector : BITInspector<UnityAnimatorStateInfo>
{
public override VisualElement CreateInspectorGUI()
{
var stateName = root.Create<PropertyField>();
return root;
}
}
#endif */
}

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using BITKit;
using UnityEditor;
using Sirenix.OdinInspector;
using System;
using System.Linq;
using System.Text;
using System.IO;
using Newtonsoft.Json;
namespace BITKit.IO
{
public class AssetBundleHelper : SerializedMonoBehaviour
{
[Sirenix.OdinInspector.FilePath]
public string path;
public string header = "Header";
public List<string> strings = new();
[ContextMenu(nameof(Write))]
public void Write()
{
Dictionary<string, string> dictionary = new();
foreach (var _str in strings)
{
dictionary.Add(_str, Guid.NewGuid().ToString());
}
var value = strings.Select(x => new BITAsset()
{
Name = x,
Buffer = Encoding.UTF8.GetBytes(x)
}).ToList();
value.Add(new()
{
Name = nameof(header),
Buffer = Encoding.UTF8.GetBytes(header),
});
value.Add(new()
{
Name = nameof(dictionary),
Buffer = Encoding.UTF8.GetBytes(JsonConvert.SerializeObject(dictionary)),
});
BITAssets.Build(path, value.ToArray());
}
[ContextMenu(nameof(Read))]
public async void Read()
{
Debug.Log(await BITAssets.ReadTextAsync(path, nameof(header)));
}
}
}

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{
"name": "BITKit.AssetBundle",
"rootNamespace": "",
"references": [
"GUID:a209c53514018594f9f482516f2a6781",
"GUID:14fe60d984bf9f84eac55c6ea033a8f4",
"GUID:9400d40641bab5b4a9702f65bf5c6eb5"
],
"includePlatforms": [],
"excludePlatforms": [],
"allowUnsafeCode": false,
"overrideReferences": false,
"precompiledReferences": [],
"autoReferenced": true,
"defineConstraints": [],
"versionDefines": [],
"noEngineReferences": false
}

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using System.IO;
namespace BITKit
{
public class Base64Parser : MonoBehaviour
{
public string path;
public string outputPath;
public string json;
[ContextMenu(nameof(Decompress))]
public void Decompress()
{
var base64 = File.ReadAllText(path);
var json = GZipHelper.GZipDecompressString(base64);
File.WriteAllText(outputPath, json);
}
}
}

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
#if MIRROR
using Mirror;
#endif
namespace BITKit
{
#if MIRROR
public static class AudioSOExtensions
{
public static Dictionary<int, AudioSO> dictionary = new();
[RuntimeInitializeOnLoadMethod]
static void Reload()
{
dictionary.Clear();
}
/* public static void Write(this NetworkWriter writer, AudioClip value)
{
writer.Write(value.name);
}
public static AudioClip ReadAudioClip(this NetworkReader reader)
{
return Data.Get<AudioClip>(reader.ReadString());
} */
public static void WriteAudioSO(this NetworkWriter writer, AudioSO value)
{
writer.Write(value.instanceID);
}
public static AudioSO ReadAudioSO(this NetworkReader reader)
{
return AudioSOExtensions.dictionary[reader.ReadInt()];
}
}
#endif
public class AudioSO : BITKitSO
{
public AudioClip[] clips;
public float distance;
public bool loop;
public AudioClip Get()
{
return clips.Random();
}
public int instanceID;
public override void RegisterAssets()
{
instanceID = GetInstanceID();
#if MIRROR
AudioSOExtensions.dictionary.Add(instanceID, this);
#endif
}
}
}

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{
"name": "BITKit.AudioSystem",
"rootNamespace": "",
"references": [
"GUID:a209c53514018594f9f482516f2a6781",
"GUID:30817c1a0e6d646d99c048fc403f5979",
"GUID:1d0b9d21c3ff546a4aa32399dfd33474",
"GUID:14fe60d984bf9f84eac55c6ea033a8f4",
"GUID:9400d40641bab5b4a9702f65bf5c6eb5"
],
"includePlatforms": [],
"excludePlatforms": [],
"allowUnsafeCode": false,
"overrideReferences": false,
"precompiledReferences": [],
"autoReferenced": true,
"defineConstraints": [],
"versionDefines": [],
"noEngineReferences": false
}

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#if MIRROR
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using Mirror;
namespace BITKit
{
public class NetworkAudioSource : NetworkBehaviour
{
[Header(Constant.Header.Components)]
public AudioSource audioSource;
[Header(Constant.Header.InternalVariables)]
IGenericEvent<string> genericEvent;
public void Play(AudioSO so)
{
if (isOwned)
CmdPlay(so);
else if (isServer)
RpcPlay(so);
}
void Start()
{
TryGetComponent<IGenericEvent<string>>(out genericEvent);
}
[Command]
void CmdPlay(AudioSO so)
{
RpcPlay(so);
}
[ClientRpc]
void RpcPlay(AudioSO so)
{
audioSource.loop = so.loop;
audioSource.clip = so.Get();
audioSource.Play();
if (genericEvent is not null)
{
genericEvent.Invoke(so);
}
}
}
}
#endif

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using System.Collections;
using System.Collections.Generic;
using System.Runtime.Remoting.Contexts;
using UnityEngine;
using Cysharp.Threading.Tasks;
using System.Threading.Tasks;
using UnityEngine.InputSystem;
using UnityEngine.AddressableAssets;
namespace BITKit
{
public class MouseNotOverGameViewException : System.Exception
{
public MouseNotOverGameViewException()
{
}
}
public class CreateOnStart:System.Attribute
{
public readonly string path;
public CreateOnStart(params string[] path)
{
this.path = string.Join("/", path);
}
}
public class BITAppForUnity : MonoBehaviour, IDiagnostics
{
public struct Path
{
public const string Entity = nameof(Entity);
public const string Services = nameof(Services);
public const string Prefabs = nameof(Prefabs);
}
private static bool IsPlaying { get; set; }
public static ValidHandle AllowCursor = new();
public static ValidHandle AllowTouchSupport = new();
public static GameObject GameObject;
public static void ThrowIfNotPlaying()
{
#if UNITY_EDITOR
if (IsPlaying is false)
{
throw new AppIsNotPlayingException();
}
#endif
}
public static void ThrowIfWindowNotFocus()
{
#if UNITY_EDITOR
if (UnityEditor.EditorWindow.mouseOverWindow.ToString() is not " (UnityEditor.GameView)")
{
//Debug.Log(UnityEditor.EditorWindow.mouseOverWindow);
throw new MouseNotOverGameViewException();
}
#endif
}
[RuntimeInitializeOnLoadMethod]
private static async void Reload()
{
IsPlaying = true;
BIT4Log.OnLog += Debug.Log;
BIT4Log.OnWarning += Debug.LogWarning;
BIT4Log.OnException += Debug.LogException;
BIT4Log.Log<BITApp>($"正在初始化");
BIT4Log.Log<BITApp>($"正在注册Log");
BIT4Log.Log<BITApp>($"正在加载配置文件");
var settings = Addressables.LoadAssetAsync<ScriptableObject>(nameof(BITApp.AppSettings)).WaitForCompletion() as BITSettingsSO;
BIT4Log.Log<BITApp>($"正在启动{Application.productName}");
BITApp.Start(Application.productName, settings!.appSettings);
AllowCursor = new();
AllowTouchSupport = new();
BIT4Log.Log<BITApp>($"正在创建{nameof(BITApp)}");
GameObject = new(nameof(BITApp));
GameObject.AddComponent<BITAppForUnity>();
DontDestroyOnLoad(GameObject);
AllowCursor.AddListener(ToggleCursor);
AllowTouchSupport.AddListener(ToggleTouchSupport);
foreach (var x in await ReflectionHelper.GetAttributes<CreateOnStart>())
{
var prefab = Addressables.LoadAssetAsync<GameObject>(x.path).WaitForCompletion();
var instance = Instantiate(prefab);
DontDestroyOnLoad(instance);
}
BIT4Log.Log<BITApp>($"已创建{nameof(BITApp)}");
}
static void ToggleCursor(bool active)
{
Cursor.lockState = active ? CursorLockMode.None : CursorLockMode.Locked;
Cursor.visible = active;
}
static void ToggleTouchSupport(bool active)
{
if (active)
{
UnityEngine.InputSystem.EnhancedTouch.EnhancedTouchSupport.Enable();
}
else
{
UnityEngine.InputSystem.EnhancedTouch.EnhancedTouchSupport.Disable();
}
}
[BITCommand]
public static async void Exit()
{
#if UNITY_EDITOR
UnityEditor.EditorApplication.isPlaying = false;
await BITApp.Stop();
#else
await BITApp.Stop();
Application.Quit();
#endif
}
void Start()
{
var cancellationToken = gameObject.GetCancellationTokenOnDestroy();
cancellationToken.Register(Exit);
BIT4Log.Log<BITApp>($"已创建{nameof(BITApp)}");
}
void OnDestroy()
{
IsPlaying = false;
}
public string GetName()
{
return nameof(BITApp);
}
public object GetDiagnostics()
{
return BITApp.State;
}
}
}

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace BITKit
{
[CreateOnStart(BITAppForUnity.Path.Services,"Framework")]
public class BITFramework : MonoBehaviour
{
}
}

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{
"reference": "GUID:14fe60d984bf9f84eac55c6ea033a8f4"
}

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace BITKit
{
public class BITSettingsSO : BITKitSO
{
public BITApp.AppSettings appSettings;
}
}

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using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace BITKit
{
public class SimpleBuff : IBuff
{
public T GetBuff<T>()
{
return default;
}
public void AddBuffListener<T>(string type, Func<T> func)
{
}
public void RemoveBuffListener<T>(string type, Func<T> func)
{
}
}
public interface IBuff
{
T GetBuff<T>();
void AddBuffListener<T>(string type, Func<T> func);
}
}

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using Cysharp.Threading.Tasks;
namespace BITKit
{
public class UnityCommands
{
[BITCommand]
public static async void TimeScale(float scale)
{
await UniTask.SwitchToMainThread();
Time.timeScale = scale;
}
}
}

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Events;
namespace BITKit
{
public class AutoInvoke : MonoBehaviour
{
public UnityEvent onAwake = new();
public UnityEvent onStart = new();
public UnityEvent onEnabled = new();
public UnityEvent onDisabled = new();
public UnityEvent onDestory = new();
void Awake()
{
onAwake.Invoke();
}
void Start()
{
onStart.Invoke();
}
void OnEnabled()
{
onEnabled.Invoke();
}
void OnDisable()
{
onDisabled.Invoke();
}
void OnDestroy()
{
onDestory.Invoke();
}
}
}

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace BITKit
{
public class AutoSetLayer : MonoBehaviour
{
public int layer;
void Start()
{
GetComponentsInChildren<Transform>(true).ForEach(x=>
{
x.gameObject.layer=layer;
});
}
}
}

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace BITKit
{
public class ClipBoardHelper : MonoBehaviour
{
public string clip;
public void Excute()
{
UnityEngine.GUIUtility.systemCopyBuffer = clip;
}
}
}

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using Cysharp.Threading.Tasks;
namespace BITKit
{
public class EffectPlayer : MonoBehaviour
{
[Header(Constant.Header.Settings)]
[SerializeField] float duration;
[Header(Constant.Header.Components)]
[SerializeField] ParticleSystem[] particleSystems;
[SerializeField] Behaviour[] behaviours;
void Start()
{
particleSystems.ForEach(x => x.Stop());
behaviours.ForEach(x => x.enabled = false);
}
public async void Excute()
{
particleSystems.ForEach(x =>
{
x.time = 0;
x.Play(true);
});
behaviours.ForEach(x =>
{
x.enabled = true;
});
await UniTask.Delay(System.TimeSpan.FromSeconds(duration));
if (BehaviourHelper.Actived)
{
behaviours.ForEach(x =>
{
x.enabled = false;
});
}
}
}
}

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using Sirenix.OdinInspector;
namespace BITKit
{
public class ExcuteCommand : MonoBehaviour
{
public string command;
public void Excute()
{
Data.Set("Cmd", command);
}
}
}

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Events;
namespace BITKit
{
public class ExcuteOnBehaviour : MonoBehaviour
{
public UnityEvent onAwake = new();
public UnityEvent onStart = new();
public UnityEvent onDestroy = new();
void Awake()
{
onAwake.Invoke();
}
void Start()
{
onStart.Invoke();
}
void OnDestroy()
{
onDestroy.Invoke();
}
}
}

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Events;
namespace BITKit
{
public class NewBehaviourScript : MonoBehaviour
{
// Start is called before the first frame update
void Start()
{
}
// Update is called once per frame
void Update()
{
}
}
}

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace BITKit
{
public abstract class FormatData : Provider<string>
{
}
}

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace BITKit
{
public class FormatDataToKeyValue : FormatData
{
[SubclassSelector, SerializeReference] public References key;
public Provider output;
Dictionary<string, string> dictionary = new();
public override string Get()
{
throw new System.NotImplementedException();
}
public override void Set(string value)
{
WWWForm form = new();
form.AddField("key", key);
form.AddField("value", value);
output?.Set(form);
}
}
}

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace BITKit
{
public class IfGreater : Provider<float>
{
public float value;
public bool inverse;
public Provider<bool> output;
public override float Get()
{
throw new System.NotImplementedException();
}
public override void Set(float t)
{
output?.Set(t > value ? inverse ? false : true : false);
}
}
}

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using Newtonsoft.Json;
using Newtonsoft.Json.Linq;
namespace BITKit
{
public class JsonToJObject : Provider<string>
{
public Provider output;
public override string Get()
{
throw new System.NotImplementedException();
}
public override void Set(string t)
{
output.Set(JObject.Parse(t));
}
}
}

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Events;
namespace BITKit
{
public class LoopEvent : MonoBehaviour
{
public UnityEvent[] events;
int currentIndex;
public void Excute()
{
events[currentIndex].Invoke();
currentIndex = ++currentIndex % events.Length;
}
}
}

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using Sirenix.OdinInspector;
using System.IO;
namespace BITKit
{
public class ReadFile : MonoBehaviour
{
[FilePath(AbsolutePath = true)]
public string path;
public Provider output;
[Button]
public void Excute()
{
output.Set(File.ReadAllText(path));
}
}
}

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UIElements;
#if UNITY_EDITOR
using UnityEditor;
using UnityEditor.UIElements;
#endif
namespace BITKit
{
public class ReadFromTextAsset : BITAction
{
public TextAsset asset;
public Provider output;
public TranslateSO translateSO;
public override void Excute()
{
BITAppForUnity.ThrowIfNotPlaying();
var value = asset.text;
if (translateSO)
{
value = translateSO.Get(value);
}
output.Set<string>(value);
}
}
#if UNITY_EDITOR
[UnityEditor.CustomEditor(typeof(ReadFromTextAsset))]
public class ReadFromTextAssetInspector : BITInspector<ReadFromTextAsset>
{
public override VisualElement CreateInspectorGUI()
{
CreateSubTitle("TextAsset Reader");
FillDefaultInspector(root, serializedObject, true);
var excute = root.Create<Button>();
//excute.bindingPath = nameof(ReadFromTextAsset.Excute);
excute.text = "读取文本";
excute.clicked += agent.Excute;
return root;
}
}
#endif
}

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using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using Sirenix.OdinInspector;
using System.IO;
using Cysharp.Threading.Tasks;
using BITKit.IO;
namespace BITKit
{
public class SaveToFile : Provider, IAction
{
public bool isPersistentData;
public bool crypto;
[SerializeReference, SubclassSelector] public References extensions;
[SerializeReference, SubclassSelector] public References path;
[SerializeReference, SubclassSelector] public NameProvider nameProvider;
public void Excute()
{
string path;
if (isPersistentData)
{
path = PathHelper.GetFolderPath(Utility.Path.persistentDataPath, this.path.Get());
}
else
{
path = PathHelper.GetFolderPath(Utility.Path.dataPath, this.path);
}
BITApp.Open(path);
}
public override async void Set<T>(T obj)
{
await UniTask.SwitchToThreadPool();
var path = GetPath();
BIT4Log.Log<SaveToFile>($"正在保存文件为:{path}");
switch (obj)
{
case string _string:
try
{
if (crypto)
{
_string = GZipHelper.GZipCompressString(_string);
}
File.WriteAllText(path, _string);
}
catch (System.Exception e)
{
Debug.LogWarning(e);
}
break;
case BITAssets assets:
assets.Build(path);
break;
case byte[] _bytes:
File.WriteAllBytes(path, _bytes);
break;
}
}
string GetPath()
{
string path;
var fileName = nameProvider.GetName(null, extensions);
if (isPersistentData)
{
path = PathHelper.GetFilePath(Utility.Path.persistentDataPath, this.path.Get(), fileName);
}
else
{
path = PathHelper.GetFilePath(Utility.Path.dataPath, this.path, fileName);
}
return path;
}
}
}

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace BITKit
{
public class SetColor : Provider<Color>
{
public MeshRenderer meshRenderer;
public override Color Get()
{
return meshRenderer.sharedMaterial.color;
}
public override void Set(Color t)
{
meshRenderer.sharedMaterial.color = t; ;
}
}
}

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Rendering.Universal;
using UnityEngine.UIElements;
namespace BITKit
{
public class SetRenderScale : Provider<float>
{
public UniversalRenderPipelineAsset asset;
public override float Get()
{
return asset.renderScale;
}
public override void Set(float t)
{
asset.renderScale = t;
}
}
#if UNITY_EDITOR
[UnityEditor.CustomEditor(typeof(SetRenderScale))]
public class SetRenderScaleInspector : BITInspector<SetRenderScale>
{
public override VisualElement CreateInspectorGUI()
{
FillDefaultInspector(root, serializedObject, true);
var slider = root.Create<Slider>();
slider.SetValueWithoutNotify(agent.asset.renderScale);
slider.label = "渲染倍数";
slider.showInputField=true;
slider.RegisterValueChangedCallback(OnValueUpdate);
return root;
}
void OnValueUpdate(ChangeEvent<float> newValueEvent)
{
BITAppForUnity.ThrowIfNotPlaying();
agent.Set(newValueEvent.newValue);
}
}
#endif
}

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace BITKit
{
public class SetRotation : Provider
{
public Transform root;
public bool isLocal;
public Vector3 weight;
public Vector3 defaultEulur;
void Awake()
{
defaultEulur = isLocal ? transform.localEulerAngles : transform.eulerAngles;
}
public override void Set<T>(T obj)
{
switch (obj)
{
case float _float:
_SetRotation(Quaternion.Euler(defaultEulur + weight * _float));
break;
case Vector3 _vector3:
_SetRotation(Quaternion.Euler(_vector3));
break;
case Quaternion quaternion:
_SetRotation(quaternion);
break;
}
}
void _SetRotation(Quaternion eulur)
{
if (root)
{
if (isLocal)
{
root.localRotation = eulur;
}
else
{
root.rotation = eulur;
}
}
}
}
}

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace BITKit
{
public class ShowDictionary : Provider<IDictionary<string, string>>
{
public IDictionary<string, string> dictionary = new Dictionary<string, string>();
public override IDictionary<string, string> Get()
{
throw new System.NotImplementedException();
}
public override void Set(IDictionary<string, string> t)
{
dictionary = t;
}
}
}

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace BITKit
{
public class ShowProfiler : BITBehavior, IDiagnostics
{
[Header(Constant.Header.Settings)]
[SubclassSelector, SerializeReference] public References pingAddress;
[Header(Constant.Header.Output)]
public Provider fpsOutput;
public Provider pingOutput;
DeltaTimer timer = new();
Ping ping;
[Header(Constant.Header.InternalVariables)]
public int frameRate;
// Update is called once per frame
void Update()
{
timer.Update();
frameRate = timer;
fpsOutput.Set((string)timer);
if (pingOutput is not null && (ping is null || ping.isDone))
{
if (ping is not null && ping.isDone)
{
pingOutput.Set(ping.time.ToString());
}
ping = new(pingAddress);
}
}
public override string GetName()
{
return nameof(ShowProfiler);
}
public override object GetDiagnostics()
{
Dictionary<string, string> dictioanry = new();
dictioanry.Add(nameof(fpsOutput), fpsOutput ? "有效" : "未定义");
dictioanry.Add(nameof(pingOutput), pingOutput ? "有效" : "未定义");
dictioanry.Add("FPS", timer);
return dictioanry;
}
}
}

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using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using Sirenix.OdinInspector;
namespace BITKit
{
public class ShowTime : BITBehavior
{
[SerializeReference,SubclassSelector]public References timeFormat;
public Provider output;
// Update is called once per frame
void Update()
{
output?.Set(timeFormat is not null ? DateTime.Now.ToString(timeFormat) : DateTime.Now.ToString());
}
}
}

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using Sirenix.OdinInspector;
namespace BITKit
{
public class ShowVersion : MonoBehaviour
{
public Provider output;
void Start()
{
output?.Set(Application.version);
}
}
}

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.InputSystem;
using Cinemachine;
using Cinemachine.Utility;
using TouchPhase = UnityEngine.InputSystem.TouchPhase;
using UnityEngine.InputSystem.EnhancedTouch;
using Touch = UnityEngine.InputSystem.EnhancedTouch.Touch;
using BITKit.IO;
using Newtonsoft.Json;
using System.IO;
using Cysharp.Threading.Tasks;
namespace BITKit
{
public class SimpleCameraLook : MonoBehaviour
{
private string fileName => Path.Combine(Utility.Path.persistentDataPath, gameObject.scene.name, $"{gameObject.GetInstanceID()}.bit");
public enum State
{
Mouse,
Touchscreen,
}
[Header(Constant.Header.Gameobjects)]
public Transform cameraRoot;
public CinemachineVirtualCamera virtualCamera;
[Header(Constant.Header.Settings)]
public TransformMode touchMode;
[Header(Constant.Header.Settings)]
public InputActionReference viewAction;
public InputActionReference movementAction;
public InputActionReference adsAction;
public InputActionReference entryAction;
public InputActionReference entryMoveAction;
public InputActionGroup inputGroup = new();
[Header(Constant.Header.Settings)]
public float minEntrySqrMagnitude = 1;
public LayerMask layerMask;
[Header(Constant.Header.Settings)]
public AnimationCurve scollCurve = new();
public AnimationCurve moveCurve = new();
public AnimationCurve touchMoveCurve = new();
public Vector2 cameraDistanceLimit = new(1, 64);
[Header(Constant.Header.Debug)]
public int touchesCount;
public bool isParallelVector;
[Header(Constant.Header.InternalVariables)]
public Vector3 lookInput;
public Vector3 moveVector;
public ValidHandle freeLooking = new();
public ValidHandle moving = new();
private Cinemachine3rdPersonFollow tpv;
private Location startLocation;
private Location savedLocation;
private float savedDistance;
private float startDistance;
private CinemachineBrain _brain;
public void Reset()
{
lookInput = startLocation.position.TransientRotationAxis();
cameraRoot.position = startLocation;
tpv.CameraDistance = startDistance;
}
public void DisableInput(bool disable)
{
inputGroup.allowInput.SetDisableElements(nameof(DisableInput), disable);
}
public void SetTouchMode(int index)
{
SetTouchMode((TransformMode)index);
}
public void SetTouchMode(TransformMode mode)
{
touchMode = mode;
}
public void Align(Transform target)
{
if (target.TryGetComponent<SimpleCameraLook>(out var x))
{
cameraRoot.position = x.cameraRoot.position;
//lookInput = x.lookInput;
lookInput = x.cameraRoot.rotation.eulerAngles.TransientRotationAxis();
if (x.tpv)
tpv.CameraDistance = x.tpv.CameraDistance;
}
else if (target.TryGetComponent<CinemachineVirtualCamera>(out var vCam))
{
cameraRoot.position = vCam.Follow.position;
lookInput = vCam.LookAt.rotation.eulerAngles.TransientRotationAxis();
var e = vCam.GetCinemachineComponent<Cinemachine3rdPersonFollow>();
if (e)
{
tpv.CameraDistance = e.CameraDistance;
}
}
else
{
cameraRoot.position = target.position;
lookInput = target.eulerAngles.TransientRotationAxis();
}
}
public void SaveLocation()
{
savedLocation = new(cameraRoot);
savedDistance = tpv.CameraDistance;
BITAssets.Build(
PathHelper.GetFilePath(fileName),
new IAsset[]
{
new BITAsset(nameof(savedLocation),JsonUtility.ToJson(savedLocation)),
new BITAsset(nameof(savedDistance),JsonConvert.SerializeObject(savedDistance)),
}
);
}
public void LoadLocation()
{
lookInput = savedLocation.rotation.eulerAngles.TransientRotationAxis();
cameraRoot.position = savedLocation;
tpv.CameraDistance = savedDistance;
}
private void Awake()
{
freeLooking.AddListener(OnFreeLook);
tpv = virtualCamera.GetCinemachineComponent<Cinemachine3rdPersonFollow>();
savedLocation = startLocation = new(cameraRoot);
savedDistance = startDistance = tpv.CameraDistance;
inputGroup.RegisterCallback(viewAction, OnView);
inputGroup.RegisterCallback(movementAction, OnMovement);
inputGroup.RegisterCallback(adsAction, OnAds);
inputGroup.RegisterCallback(entryAction, OnEntry);
inputGroup.RegisterCallback(entryMoveAction, OnEntryMoveAction);
if (Camera.main != null) _brain = Camera.main.GetComponent<CinemachineBrain>();
}
private async void Start()
{
var fileName = this.fileName;
await UniTask.SwitchToThreadPool();
if (File.Exists(fileName))
{
savedLocation = BITAssets.Read<Location>(fileName, nameof(savedLocation));
savedDistance = BITAssets.Read<float>(fileName, nameof(savedDistance));
}
}
private void OnEnable()
{
SetEnabled(true);
lookInput = cameraRoot.eulerAngles.TransientRotationAxis();
freeLooking.RemoveDisableElements(this);
virtualCamera.enabled = true;
}
private void OnDisable()
{
SetEnabled(false);
freeLooking.AddDisableElements(this);
virtualCamera.enabled = false;
}
private void OnDestroy()
{
inputGroup.Dispose();
}
private void SetEnabled(bool enabled)
{
//BIT4Log.Log<SimpleCameraLook>($"正在设置输入状态:{enabled}");
BITAppForUnity.AllowTouchSupport.SetElements(this, enabled);
inputGroup.allowInput.SetElements(this, enabled);
}
private void Update()
{
//var debuger = DI.Get<IDebuger>();
var playerConfig = PlayerConfig.singleton;
var sensitivity = playerConfig.touchSensitivity;
//debuger.Log(nameof(Touch.activeTouches), Touch.activeTouches.Count.ToString());
touchesCount = Touch.activeTouches.Count;
if (Mouse.current.leftButton.wasPressedThisFrame)
{
var ray = Camera.main.ScreenPointToRay(Mouse.current.position.ReadValue());
if (Physics.Raycast(ray, out var raycast, 256, layerMask))
{
cameraRoot.position = raycast.point;
}
}
if (_brain)
{
inputGroup.allowInput.SetDisableElements(nameof(CinemachineBrain),virtualCamera != (CinemachineVirtualCamera)_brain.ActiveVirtualCamera);
}
}
private void LateUpdate()
{
lookInput.x = Mathf.Clamp(lookInput.x, -80, 80);
var newRotation = Quaternion.Euler(lookInput);
cameraRoot.rotation = Quaternion.Lerp(cameraRoot.rotation, newRotation, 48 * Time.deltaTime);
var offset = cameraRoot.localRotation * moveVector;
cameraRoot.localPosition -= offset * Time.deltaTime;
}
private void OnView(InputAction.CallbackContext context)
{
var playerConfig = PlayerConfig.singleton;
var sensitivity = playerConfig.sensitivity * playerConfig.m_yaw;
var delta = context.ReadValue<Vector2>();
switch (context.control.device)
{
case Mouse mouse:
if (freeLooking && !moving)
{
lookInput.x -= delta.y * sensitivity;
lookInput.y += delta.x * sensitivity;
}
break;
case Touchscreen touchscreen:
/* lookInput.x -= delta.y * sensitivity;
lookInput.y += delta.x * sensitivity; */
switch (touchMode)
{
case TransformMode.Move:
break;
case TransformMode.Rotate:
lookInput.x -= delta.y * sensitivity;
lookInput.y += delta.x * sensitivity;
moveVector = default;
break;
case TransformMode.Scale:
break;
}
if (touchMode is TransformMode.Scale)
{
OnAds(context);
}
break;
}
}
private void OnAds(InputAction.CallbackContext context)
{
try
{
BITAppForUnity.ThrowIfWindowNotFocus();
switch (context.control.device)
{
case Mouse mouse:
OnAds(context.ReadValue<Vector2>().y);
break;
case Touchscreen touchscreen:
/* lookInput.x -= delta.y * sensitivity;
lookInput.y += delta.x * sensitivity; */
switch (touchMode)
{
case TransformMode.Move:
break;
case TransformMode.Rotate:
moveVector = default;
break;
case TransformMode.Scale:
OnAds(context.ReadValue<Vector2>().y);
break;
}
break;
}
}
catch (MouseNotOverGameViewException)
{
}
catch (System.Exception)
{
throw;
}
}
private void OnAds(float delta)
{
var newDistance = tpv.CameraDistance -
delta * Time.deltaTime * scollCurve.Evaluate(tpv.CameraDistance);
tpv.CameraDistance = Mathf.Clamp(newDistance, cameraDistanceLimit.x, cameraDistanceLimit.y);
}
private void OnFreeLook(bool active)
{
BITAppForUnity.AllowCursor.SetDisableElements(this, active);
}
private void OnEntry(InputAction.CallbackContext context)
{
if (context.started)
{
var delta = viewAction.action.ReadValue<Vector2>();
if (delta.sqrMagnitude > minEntrySqrMagnitude)
freeLooking.AddElement(this);
}
else if (context.canceled)
{
freeLooking.RemoveElement(this);
}
}
private void OnMovement(InputAction.CallbackContext context)
{
switch (context.control.device)
{
case Mouse mouse:
if (moving && freeLooking)
{
moveVector = context.ReadValue<Vector2>() * moveCurve.Evaluate(tpv.CameraDistance);
}
break;
case Touchscreen touchscreen:
/* lookInput.x -= delta.y * sensitivity;
lookInput.y += delta.x * sensitivity; */
switch (touchMode)
{
case TransformMode.Move:
moveVector = context.ReadValue<Vector2>() * moveCurve.Evaluate(tpv.CameraDistance);
break;
case TransformMode.Rotate:
break;
case TransformMode.Scale:
break;
}
break;
}
if (context.canceled)
{
moveVector = default;
}
}
private void OnEntryMoveAction(InputAction.CallbackContext context)
{
if (context.started)
{
moving.AddElement(this);
}
else if (context.canceled)
{
moving.RemoveElement(this);
}
}
}
}

View File

@@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: 462eee3907e22aa4bb427eca250554bc
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -0,0 +1,37 @@
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace BITKit
{
public class StopWatcher : MonoBehaviour
{
[SerializeReference, SubclassSelector] public References timeFormat;
public bool autoStart;
public Provider output;
bool started;
DateTime dateTime = new();
void Start()
{
if (autoStart)
{
started = true;
}
}
// Update is called once per frame
void Update()
{
if (started)
{
dateTime = dateTime.AddSeconds(Time.deltaTime);
var timeStr = dateTime.ToString();
if (timeFormat is not null)
{
timeStr = dateTime.ToString(timeFormat);
}
output.Set(timeStr);
}
}
}
}

View File

@@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: a6f601b83c9c08c4daa9084629c00c4b
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -0,0 +1,21 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace BITKit
{
public class StringProviders : Provider<string>
{
public Provider<string>[] providers;
public override string Get()
{
throw new System.NotImplementedException();
}
public override void Set(string t)
{
foreach (var provider in providers)
{
provider.Set(t);
}
}
}
}

View File

@@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: 32969b2e57758cf46865f70a0dcd0bb5
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -0,0 +1,29 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using Cysharp.Threading.Tasks;
namespace BITKit
{
public sealed class TranslateComponent : Provider<string>
{
[Header(Constant.Header.Settings)]
public TranslateSO so;
public bool async;
[Header(Constant.Header.Output)]
public Provider output;
[TextArea]
public string result;
public override string Get()
{
throw new System.NotImplementedException();
}
public override async void Set(string t)
{
if (async)
{
await UniTask.SwitchToThreadPool();
}
output.Set(result = so.Get(t, false));
}
}
}

View File

@@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: 754334b4be9ed424292fa6f390107d10
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

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