更改了文件结构
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58
Src/Unity/Scripts/Mono/StateBasedMonoBehaviour.cs
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58
Src/Unity/Scripts/Mono/StateBasedMonoBehaviour.cs
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using BITKit.StateMachine;
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using UnityEngine;
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namespace BITKit
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{
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public abstract class StateBasedMonoBehaviour<T> : MonoBehaviour, IStateMachine<T> where T : IState
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{
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[SerializeField] private MonoStateMachine<T> stateMachine;
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public bool Enabled
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{
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get => stateMachine.Enabled;
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set => stateMachine.Enabled = value;
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}
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public T CurrentState
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{
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get => stateMachine.CurrentState;
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set => stateMachine.CurrentState = value;
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}
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public event Action<T, T> OnStateChanged
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{
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add => stateMachine.OnStateChanged += value;
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remove => stateMachine.OnStateChanged -= value;
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}
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public IDictionary<Type, T> StateDictionary => stateMachine.StateDictionary;
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public virtual void Initialize()
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{
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stateMachine.Initialize();
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}
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public virtual void UpdateState(float deltaTime)
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{
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stateMachine.UpdateState(deltaTime);
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}
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public virtual void DisposeState()
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{
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stateMachine.DisposeState();
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}
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public virtual void TransitionState<State>() where State : T
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{
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stateMachine.TransitionState<State>();
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}
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public virtual void TransitionState(T state)
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{
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stateMachine.TransitionState(state);
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}
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}
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}
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