Added UI Toolkit Progress

This commit is contained in:
CortexCore
2024-12-13 16:14:20 +08:00
parent 21b4f9091a
commit d502501b27
20 changed files with 660 additions and 134 deletions

View File

@@ -1,5 +1,10 @@
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using System.Timers;
using Cysharp.Threading.Tasks;
using Microsoft.Extensions.Logging;
namespace BITKit
{
@@ -34,6 +39,16 @@ namespace BITKit
void ManualTick(float delta);
}
/// <summary>
/// 异步循环
/// </summary>
public interface IAsyncTicker
{
ulong TickCount { get; }
int TickRate { get; set; }
bool IsConcurrent { get; set; }
event Func<float, UniTask> OnTickAsync;
}
/// <summary>
/// 主线程循环
/// </summary>
public interface IMainTicker : ITicker { }
@@ -53,7 +68,106 @@ namespace BITKit
/// </summary>
public interface IFixedTicker : ITicker{}
#endif
public class AsyncTicker : IAsyncTicker,IDisposable
{
private readonly ILogger<AsyncTicker> _logger;
private readonly Timer _timer=new();
private bool _isDisposed;
private readonly Stopwatch _stopwatch=new();
public AsyncTicker(ILogger<AsyncTicker> logger)
{
_logger = logger;
if (TickRate <= 0)
{
TickRate = 1;
}
_timer.Elapsed += OnElapsed;
if (_isDisposed is false)
_timer.Start();
_logger.LogInformation($"异步循环就绪,TickRate:{TickRate}");
}
#if UNITY_5_3_OR_NEWER
[UnityEngine.HideInCallstack]
#endif
private async void OnElapsed(object sender, ElapsedEventArgs e)
{
try
{
if(_isDisposed)return;
if (IsSyncContext)
{
await BITApp.SwitchToMainThread();
if(_isDisposed)return;
}
var deltaTime = 1f / TickRate;
if (_stopwatch.IsRunning)
{
deltaTime = (float)_stopwatch.Elapsed.TotalSeconds;
_stopwatch.Reset();
}
_stopwatch.Start();
if (IsConcurrent)
{
var tasks = OnTickAsync.CastAsFunc().ToArray();
foreach (var func in tasks)
{
if (_isDisposed) return;
try
{
await func.Invoke(deltaTime);
}
catch (Exception exception)
{
_logger.LogCritical(exception,exception.Message);
}
}
}
else
{
try
{
await OnTickAsync.UniTaskFunc(deltaTime);
}
catch (Exception exception)
{
_logger.LogCritical(exception,exception.Message);
}
}
}
catch (Exception exception)
{
_logger.LogCritical(exception,exception.Message);
}
TickCount++;
if(_isDisposed)return;
_timer.Start();
}
public bool IsSyncContext { get; set; } = true;
public ulong TickCount { get; set; }
public int TickRate { get; set; }
public bool IsConcurrent { get; set; }
public event Func<float, UniTask> OnTickAsync;
public void Dispose()
{
}
}
public class Ticker : ITicker
{