Added UI Toolkit Progress

This commit is contained in:
CortexCore 2024-12-13 16:14:20 +08:00
parent 21b4f9091a
commit d502501b27
20 changed files with 660 additions and 134 deletions

View File

@ -0,0 +1,55 @@
using System;
using System.ComponentModel;
using System.ComponentModel.DataAnnotations;
using System.Net;
using System.Reflection;
namespace BITKit
{
public static class DisplayAttributeExtensions
{
public static string GetDisplayName(this PropertyInfo self)
{
if (self.GetCustomAttribute<DisplayNameAttribute>() is not { } displayNameAttribute) return self.Name;
var name = displayNameAttribute.DisplayName;
return string.IsNullOrEmpty(name) ? self.Name : name;
}
public static string GetDisplayName(this FieldInfo self)
{
if (self.GetCustomAttribute<DisplayNameAttribute>() is not { } displayNameAttribute) return self.Name;
var name = displayNameAttribute.DisplayName;
return string.IsNullOrEmpty(name) ? self.Name : name;
}
public static string GetDisplayName(this object self)
{
{
if (self.GetType().GetCustomAttribute<DisplayNameAttribute>() is { } displayNameAttribute)
{
return displayNameAttribute.DisplayName;
}
if (self.GetType().GetCustomAttribute<DisplayAttribute>() is { } displayAttribute)
{
return displayAttribute.Name;
}
}
{
if (self is Enum)
{
var field = self.GetType().GetField(self.ToString()!);
if (field.GetCustomAttribute<DisplayNameAttribute>() is DisplayNameAttribute displayNameAttribute)
{
return displayNameAttribute.DisplayName;
}
if (field.GetCustomAttribute<DisplayAttribute>() is DisplayAttribute displayAttribute)
{
return displayAttribute.Name;
}
}
}
return self.ToString();
}
}
}

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@ -11,6 +11,10 @@ namespace BITKit
public static async UniTask<string> PostJsonAsync(this HttpClient self, string requestUrl, object value , CancellationToken cancellationToken=default)
{
var json = JsonConvert.SerializeObject(value);
if (value is string j)
{
json = j;
}
var content = new StringContent(json, Encoding.UTF8, "application/json");
var response =await self.PostAsync(requestUrl, content, cancellationToken);
return await response.Content.ReadAsStringAsync();

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@ -1,5 +1,10 @@
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using System.Timers;
using Cysharp.Threading.Tasks;
using Microsoft.Extensions.Logging;
namespace BITKit
{
@ -34,6 +39,16 @@ namespace BITKit
void ManualTick(float delta);
}
/// <summary>
/// 异步循环
/// </summary>
public interface IAsyncTicker
{
ulong TickCount { get; }
int TickRate { get; set; }
bool IsConcurrent { get; set; }
event Func<float, UniTask> OnTickAsync;
}
/// <summary>
/// 主线程循环
/// </summary>
public interface IMainTicker : ITicker { }
@ -53,7 +68,106 @@ namespace BITKit
/// </summary>
public interface IFixedTicker : ITicker{}
#endif
public class AsyncTicker : IAsyncTicker,IDisposable
{
private readonly ILogger<AsyncTicker> _logger;
private readonly Timer _timer=new();
private bool _isDisposed;
private readonly Stopwatch _stopwatch=new();
public AsyncTicker(ILogger<AsyncTicker> logger)
{
_logger = logger;
if (TickRate <= 0)
{
TickRate = 1;
}
_timer.Elapsed += OnElapsed;
if (_isDisposed is false)
_timer.Start();
_logger.LogInformation($"异步循环就绪,TickRate:{TickRate}");
}
#if UNITY_5_3_OR_NEWER
[UnityEngine.HideInCallstack]
#endif
private async void OnElapsed(object sender, ElapsedEventArgs e)
{
try
{
if(_isDisposed)return;
if (IsSyncContext)
{
await BITApp.SwitchToMainThread();
if(_isDisposed)return;
}
var deltaTime = 1f / TickRate;
if (_stopwatch.IsRunning)
{
deltaTime = (float)_stopwatch.Elapsed.TotalSeconds;
_stopwatch.Reset();
}
_stopwatch.Start();
if (IsConcurrent)
{
var tasks = OnTickAsync.CastAsFunc().ToArray();
foreach (var func in tasks)
{
if (_isDisposed) return;
try
{
await func.Invoke(deltaTime);
}
catch (Exception exception)
{
_logger.LogCritical(exception,exception.Message);
}
}
}
else
{
try
{
await OnTickAsync.UniTaskFunc(deltaTime);
}
catch (Exception exception)
{
_logger.LogCritical(exception,exception.Message);
}
}
}
catch (Exception exception)
{
_logger.LogCritical(exception,exception.Message);
}
TickCount++;
if(_isDisposed)return;
_timer.Start();
}
public bool IsSyncContext { get; set; } = true;
public ulong TickCount { get; set; }
public int TickRate { get; set; }
public bool IsConcurrent { get; set; }
public event Func<float, UniTask> OnTickAsync;
public void Dispose()
{
}
}
public class Ticker : ITicker
{

View File

@ -18,7 +18,7 @@ namespace BITKit
public void Dispose()
{
_stopwatch.Stop();
_logger.LogInformation($"已完成:{_message},耗时{_stopwatch.Elapsed}");
_logger.LogInformation($"已完成:{_message},耗时{_stopwatch.ElapsedMilliseconds}ms");
}
}
}

View File

@ -95,7 +95,10 @@ namespace BITKit
stopwatch.Start();
DontDestroyOnLoad(gameObject);
// 初始化资源系统
YooAssets.Initialize();
if (YooAssets.Initialized is false)
YooAssets.Initialize();
// 创建默认的资源包
var package = YooAssets.TryGetPackage(packageName.Value) ?? YooAssets.CreatePackage(packageName.Value);
@ -103,12 +106,25 @@ namespace BITKit
// 设置该资源包为默认的资源包可以使用YooAssets相关加载接口加载该资源包内容。
YooAssets.SetDefaultPackage(package);
if (package.InitializeStatus is EOperationStatus.Succeed)
{
YooAssets.DestroyPackage(package.PackageName);
}
InitializeParameters initParameters = new HostPlayModeParameters
{
BuildinQueryServices = buildinQueryServices,
RemoteServices = remoteServices
};
if (Application.platform is RuntimePlatform.WebGLPlayer)
{
initParameters = new WebPlayModeParameters()
{
BuildinQueryServices = buildinQueryServices,
RemoteServices = remoteServices
};
}
#if UNITY_EDITOR
if (IsEditorSimulateMode)
{
@ -120,8 +136,21 @@ namespace BITKit
EditorSimulateModeHelper.SimulateBuild("ScriptableBuildPipeline", packageName.Value)
};
initParameters = editorParameters;
}else
#endif
}
else
{
switch (UnityEditor.EditorUserBuildSettings.activeBuildTarget)
{
case UnityEditor.BuildTarget.WebGL:
initParameters = new WebPlayModeParameters()
{
BuildinQueryServices = buildinQueryServices,
RemoteServices = remoteServices
};
break;
}
}
#endif
if (isOffline)
{
initParameters = new OfflinePlayModeParameters();
@ -304,6 +333,9 @@ namespace BITKit
SceneManager.LoadScene(1);
}
if (document)
Destroy(document);
}
catch (Exception e)
{
@ -311,13 +343,14 @@ namespace BITKit
_progressBar.value =0;
_progressLabel.text = e.Message;
}
if (document)
Destroy(document);
}
private void OnDestroy()
{
YooAssets.Destroy();
#if UNITY_EDITOR
YooAssets.Destroy();
#endif
}
}

View File

@ -7,8 +7,6 @@
"GUID:d525ad6bd40672747bde77962f1c401e",
"GUID:49b49c76ee64f6b41bf28ef951cb0e50",
"GUID:d8b63aba1907145bea998dd612889d6b",
"GUID:6de01b04fa4e14662b03fa46366da151",
"GUID:f19bbd83e3c264a5680926bf75d7e494",
"GUID:1c2aa13aa706ffc49a1a0044cad55436"
],
"includePlatforms": [],
@ -17,9 +15,7 @@
"overrideReferences": false,
"precompiledReferences": [],
"autoReferenced": true,
"defineConstraints": [
"_SkiaSharp"
],
"defineConstraints": [],
"versionDefines": [],
"noEngineReferences": false
}

View File

@ -5,14 +5,13 @@ using System.Globalization;
using System.Linq;
using Newtonsoft.Json;
using Newtonsoft.Json.Linq;
using SkiaSharp;
using UnityEngine;
using UnityEngine.UIElements;
namespace BITKit.UX
{
public class SkiaChart : VisualElement
public class LineChart : VisualElement
{
public new class UxmlTraits : VisualElement.UxmlTraits
{
@ -30,27 +29,21 @@ namespace BITKit.UX
public override void Init(VisualElement ve, IUxmlAttributes bag, CreationContext cc)
{
base.Init(ve, bag, cc);
var x = (SkiaChart)ve;
var x = (LineChart)ve;
x.Json = m_JsonAttribute.GetValueFromBag(bag, cc);
x.AllowWarning = m_allowWarningsAttribute.GetValueFromBag(bag, cc);
}
}
public new class UxmlFactory : UxmlFactory<SkiaChart, UxmlTraits>
public new class UxmlFactory : UxmlFactory<LineChart, UxmlTraits>
{
}
public SkiaChart()
public LineChart()
{
RegisterCallback<GeometryChangedEvent>(x =>
{
if (visible)
{
Rebuild();
}
});
RegisterCallback<CustomStyleResolvedEvent>(OnCustomStyleResolved);
style.flexDirection = FlexDirection.Row;
_dataContainer = this.Create<VisualElement>();
@ -61,6 +54,26 @@ namespace BITKit.UX
_dataContainer.name = "Data";
_chartContainer.name = "Chart";
_chartContainer.generateVisualContent+= GenerateVisualContent;
_chartContainer.style.marginBottom = 0;
_chartContainer.style.marginLeft = 8;
_chartContainer.style.marginRight = 8;
_chartContainer.style.marginTop = 0 ;
pickingMode = PickingMode.Ignore;
_dataContainer.pickingMode = PickingMode.Ignore;
_chartContainer.style.flexDirection = FlexDirection.RowReverse;
_dataContainer.style.flexDirection = FlexDirection.ColumnReverse;
_chartContainer.RegisterCallback<PointerMoveEvent>(OnPointerMove);
}
private void OnPointerMove(PointerMoveEvent evt)
{
//_chartContainer.tooltip = evt.localPosition.ToString();
}
private void OnCustomStyleResolved(CustomStyleResolvedEvent evt)
@ -71,7 +84,16 @@ namespace BITKit.UX
_secondaryColor = helpLineColor;
}
Rebuild();
for (int i = 0; i < 8; i++)
{
if (evt.customStyle.TryGetValue(new CustomStyleProperty<Color>($"--chart-line-color--{i}"),
out var lineColor))
{
_lineColors[i] = lineColor;
}
}
MarkDirtyRepaint();
}
public string Json
@ -80,7 +102,7 @@ namespace BITKit.UX
set
{
_json = value;
Rebuild();
GenerateLayout();
}
}
@ -93,7 +115,7 @@ namespace BITKit.UX
set
{
_secondaryColor = value;
Rebuild();
GenerateLayout();
}
}
@ -102,12 +124,76 @@ namespace BITKit.UX
private readonly VisualElement _dataContainer;
private readonly VisualElement _chartContainer;
private void Rebuild()
private readonly Color[] _lineColors = new[]
{
Color.red,
Color.red,
Color.red,
Color.red,
Color.red,
Color.red,
Color.red,
Color.red,
};
private void GenerateLayout()
{
JArray[] array;
float[] data;
try
{
array = JsonConvert.DeserializeObject<JArray[]>(Json);
data = array.SelectMany(x => x.ToObject<float[]>()).ToArray();
}
catch (Exception e)
{
if (AllowWarning)
Debug.LogException(e);
return;
}
if (data is null or { Length: 0 })
{
if (AllowWarning)
BIT4Log.Log<LineChart>("Data is null or empty");
return;
}
//假如min是x,max是y,将中间的差用data.Length划分
var max = data.Max();
var min = data.Min();
var difference = max - min;
var maxLength = array.Select(x => x.Count).Max();
max += difference / maxLength;
min -= difference / maxLength;
//Debug.Log($"min:{min} max:{max} difference:{difference} max:{max}");
_dataContainer.Clear();
for (var i = 0; i <= maxLength; i++)
{
var label = _dataContainer.Create<Label>();
//var value = (max - min) / (data.Length - 1) * i + min;
var t = (float)i / maxLength;
var value = Mathf.Lerp(min, max, t);
label.text = Math.Round(value, 2).ToString();
}
MarkDirtyRepaint();
}
private void GenerateVisualContent(MeshGenerationContext context)
{
if (float.IsNaN(layout.width) || float.IsNaN(layout.height))
{
if (AllowWarning)
BIT4Log.Log<SkiaChart>("Width or height is NaN");
BIT4Log.Log<LineChart>("Width or height is NaN");
return;
}
@ -128,139 +214,82 @@ namespace BITKit.UX
if (data is null or { Length: 0 })
{
if (AllowWarning)
BIT4Log.Log<SkiaChart>("Data is null or empty");
BIT4Log.Log<LineChart>("Data is null or empty");
return;
}
_dataContainer.Clear();
_chartContainer.Clear();
// _chartContainer.style.marginBottom = 8;
// _chartContainer.style.marginLeft = 8;
// _chartContainer.style.marginRight = 8;
// _chartContainer.style.marginTop = 8;
_dataContainer.style.flexDirection = FlexDirection.ColumnReverse;
//假如min是x,max是y,将中间的差用data.Length划分
var max = data.Max();
var min = data.Min();
var difference = max - min;
var maxLength = array.Select(x => x.Count).Max();
max = max + difference / maxLength;
min = min - difference / maxLength;
max += difference / maxLength;
min -= difference / maxLength;
difference = max - min;
//Debug.Log($"min:{min} max:{max} difference:{difference} max:{max}");
for (var i = 0; i <= maxLength; i++)
{
var label = _dataContainer.Create<Label>();
//var value = (max - min) / (data.Length - 1) * i + min;
var t = (float)i / maxLength;
var value = Mathf.Lerp(min,max,t);
label.text = Math.Round(value, 2).ToString();
}
if (_chartContainer.layout.width is float.NaN or < 10 || _chartContainer.layout.height is float.NaN or < 10)
{
if (AllowWarning)
BIT4Log.Log<SkiaChart>("Width or height is NaN or less than 10");
BIT4Log.Log<LineChart>("Width or height is NaN or less than 10");
return;
}
var info = new SKImageInfo(
width: (int)_chartContainer.layout.width,
height: (int)_chartContainer.layout.height,
colorType: SKColorType.Rgba8888,
alphaType: SKAlphaType.Premul
);
using var surface = SKSurface.Create(info);
using var canvas = surface.Canvas;
using var linePaint = new SKPaint();
linePaint.StrokeWidth = resolvedStyle.unityTextOutlineWidth;
linePaint.IsAntialias = true;
linePaint.Style = SKPaintStyle.Stroke;
using var helpLinePaint = new SKPaint();
helpLinePaint.Color = resolvedStyle.unityTextOutlineColor.ToSKColor();
helpLinePaint.StrokeWidth = 1;
helpLinePaint.Style = SKPaintStyle.Stroke;
using var fillPaint = new SKPaint();
fillPaint.Color = new SKColor(200, 200, 200, 200);
fillPaint.Style = SKPaintStyle.Fill;
var linePaint = context.painter2D;
linePaint.lineWidth = resolvedStyle.unityTextOutlineWidth;
var width = contentRect.width;
var height = contentRect.height;
for (var index = 0; index < array.Length; index++)
{
var _array = array[index];
DoubleBuffer<SKPoint> buffer = new();
var row = array[index];
DoubleBuffer<Vector2> buffer = new();
data = row.ToObject<float[]>();
data = _array.ToObject<float[]>();
var lastWidth = 0f;
var path = new SKPath { FillType = SKPathFillType.EvenOdd };
linePaint.strokeColor = _lineColors[index];
var tempColor = _lineColors[index];
tempColor.a *= 0.2f;
linePaint.fillColor = tempColor;
path.MoveTo(0, 0);
path.LineTo(0, 0);
if (_array.Count is not 1 && customStyle.TryGetValue(new CustomStyleProperty<Color>($"--color-{index}"),
out var _myStyle))
linePaint.BeginPath();
linePaint.MoveTo(new(0,height));
linePaint.lineJoin = LineJoin.Round;
for (var i = 0; i < data.Length; i++)
{
linePaint.Color = _myStyle.ToSKColor();
}
else
{
linePaint.Color = resolvedStyle.color.ToSKColor();
}
for (var i = 1; i <= data.Length; i++)
{
var value = data[i-1];
var posX = (float)info.Width / data.Length * (i);
var value = data[i];
var posX = width / data.Length * i;
var p = (value - min) / difference;
var poxY = info.Height * p;
var poxY = height-height * p;
var currentPoint = new SKPoint(posX, poxY);
var currentPoint = new Vector2(posX, poxY);
if (buffer.TryGetRelease(out var previousPoint))
{
canvas.DrawLine(previousPoint, currentPoint, linePaint);
linePaint.LineTo(previousPoint);
}
if (i == data.Length)
{
var label = _chartContainer.Create<Label>();
label.text = Math.Round(value, 2).ToString(CultureInfo.InvariantCulture);
label.style.position = Position.Absolute;
label.style.left = posX; //-label.layout.width/2;
label.style.bottom = poxY; //- label.layout.height/2;
//label.transform.position = new Vector3(-label.layout.width/2, poxY, 0);
}
canvas.DrawLine(posX, 0, posX, poxY, helpLinePaint);
path.LineTo(posX, poxY);
linePaint.LineTo(currentPoint);
buffer.Release(currentPoint);
if(i == data.Length-1)
{
lastWidth = posX;
}
}
path.LineTo(info.Width, 0);
path.Close();
linePaint.LineTo(new (lastWidth,height));
linePaint.ClosePath();
linePaint.Stroke();
linePaint.Fill();
}
var texture = info.ToTexture2D(surface);
_chartContainer.style.backgroundImage = texture;
}
}
}

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@ -0,0 +1,169 @@
using System.Linq;
using UnityEngine;
using UnityEngine.UIElements;
namespace BITKit.UX
{
// An element that displays progress inside a partially filled circle
public class ComplexRadialProgress : VisualElement
{
public new class UxmlTraits : VisualElement.UxmlTraits
{
// The progress property is exposed to UXML.
private readonly UxmlStringAttributeDescription m_ProgressAttribute = new UxmlStringAttributeDescription()
{
name = "progress"
};
// Use the Init method to assign the value of the progress UXML attribute to the C# progress property.
public override void Init(VisualElement ve, IUxmlAttributes bag, CreationContext cc)
{
base.Init(ve, bag, cc);
((ComplexRadialProgress)ve).progress = m_ProgressAttribute.GetValueFromBag(bag, cc);
}
}
// Define a factory class to expose this control to UXML.
public new class UxmlFactory : UxmlFactory<ComplexRadialProgress, UxmlTraits> { }
// These are USS class names for the control overall and the label.
public static readonly string ussClassName = "radial-progress";
public static readonly string ussLabelClassName = "radial-progress__label";
private Color[] m_ProgressColor = new Color[]
{
Color.red,
Color.yellow,
Color.blue,
Color.green,
Color.cyan,
Color.magenta,
Color.white,
Color.blue,
};
// This is the label that displays the percentage.
private Label m_Label;
// This is the number that the Label displays as a percentage.
private string m_Progress;
// A value between 0 and 100
public string progress
{
// The progress property is exposed in C#.
get => m_Progress;
set
{
// Whenever the progress property changes, MarkDirtyRepaint() is named. This causes a call to the
// generateVisualContents callback.
m_Progress = value;
MarkDirtyRepaint();
}
}
// This default constructor is RadialProgress's only constructor.
public ComplexRadialProgress()
{
// Add the USS class name for the overall control.
AddToClassList(ussClassName);
// Register a callback after custom style resolution.
RegisterCallback<CustomStyleResolvedEvent>(evt => CustomStylesResolved(evt));
// Register a callback to generate the visual content of the control.
generateVisualContent += GenerateVisualContent;
progress = string.Empty;
}
private static void CustomStylesResolved(CustomStyleResolvedEvent evt)
{
ComplexRadialProgress element = (ComplexRadialProgress)evt.currentTarget;
element.UpdateCustomStyles();
}
// After the custom colors are resolved, this method uses them to color the meshes and (if necessary) repaint
// the control.
private void UpdateCustomStyles()
{
for (var i = 0; i < 8; i++)
{
if (customStyle.TryGetValue(new CustomStyleProperty<Color>($"--progress-color--{i}"), out var color))
{
m_ProgressColor[i] = color;
}
else
{
m_ProgressColor[i] = Color.red;
}
}
MarkDirtyRepaint();
}
private void GenerateVisualContent(MeshGenerationContext context)
{
var width = contentRect.width;
var height = contentRect.height;
var painter = context.painter2D;
painter.lineWidth = 4.0f;
painter.lineCap = LineCap.Butt;
var tempColor = m_ProgressColor.First();
// // Draw the track
// painter.strokeColor = m_TrackColor;
// painter.BeginPath();
// painter.Arc(new Vector2(width * 0.5f, height * 0.5f), width * 0.5f - 5 , 0.0f, 360.0f);
// painter.Stroke();
var lastEndAngle = -90f;
var index = 0;
foreach (var str in progress.Split(","))
{
if(float.TryParse(str,out var nextProgress) is false)continue;
if (nextProgress <= 0) continue;
var startAngle =lastEndAngle;
//startAngle = Mathf.Lerp(-90f, 480f, nextProgress);
var endAngle = 360.0f * (nextProgress) + startAngle;
lastEndAngle = endAngle;
startAngle +=2;
endAngle -= 2;
// Draw the progress Out
painter.strokeColor = m_ProgressColor[index];
painter.BeginPath();
painter.Arc(new Vector2(width * 0.5f, height * 0.5f), width * 0.5f, startAngle,endAngle );
painter.Stroke();
// Draw the progress Middle
tempColor = m_ProgressColor[index];
tempColor.a = tempColor.a / 3f * 2f;
painter.strokeColor = tempColor;
painter.BeginPath();
painter.Arc(new Vector2(width * 0.5f, height * 0.5f), width * 0.5f -4f, startAngle, endAngle);
painter.Stroke();
// Draw the progress Inner
tempColor = m_ProgressColor[index];
tempColor.a = tempColor.a / 3f * 1f;
painter.strokeColor = tempColor;
painter.BeginPath();
painter.Arc(new Vector2(width * 0.5f, height * 0.5f), width * 0.5f-8f, startAngle, endAngle);
painter.Stroke();
index++;
}
}
}
}

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@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: 0306eb6f9b5c390428511ff889a48535
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

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@ -0,0 +1,101 @@
using System.Linq;
using UnityEngine;
using UnityEngine.UIElements;
namespace BITKit.UX
{
// An element that displays progress inside a partially filled circle
public class DashBoardProgress : VisualElement
{
public new class UxmlTraits : VisualElement.UxmlTraits
{
// The progress property is exposed to UXML.
private readonly UxmlFloatAttributeDescription m_ProgressAttribute = new UxmlFloatAttributeDescription()
{
name = "progress"
};
// Use the Init method to assign the value of the progress UXML attribute to the C# progress property.
public override void Init(VisualElement ve, IUxmlAttributes bag, CreationContext cc)
{
base.Init(ve, bag, cc);
((DashBoardProgress)ve).progress = m_ProgressAttribute.GetValueFromBag(bag, cc);
}
}
// Define a factory class to expose this control to UXML.
public new class UxmlFactory : UxmlFactory<DashBoardProgress, UxmlTraits> { }
// These are USS class names for the control overall and the label.
public static readonly string ussClassName = "radial-progress";
public static readonly string ussLabelClassName = "radial-progress__label";
private Color m_ProgressColor;
// This is the label that displays the percentage.
private Label m_Label;
// This is the number that the Label displays as a percentage.
private float m_Progress;
// A value between 0 and 100
public float progress
{
// The progress property is exposed in C#.
get => m_Progress;
set
{
// Whenever the progress property changes, MarkDirtyRepaint() is named. This causes a call to the
// generateVisualContents callback.
m_Progress = value;
MarkDirtyRepaint();
}
}
// This default constructor is RadialProgress's only constructor.
public DashBoardProgress()
{
// Add the USS class name for the overall control.
AddToClassList(ussClassName);
// Register a callback to generate the visual content of the control.
generateVisualContent += GenerateVisualContent;
progress = 0.5f;
}
private void GenerateVisualContent(MeshGenerationContext context)
{
var width = contentRect.width;
var height = contentRect.height;
var painter = context.painter2D;
painter.lineWidth = resolvedStyle.unityTextOutlineWidth;
painter.lineCap = LineCap.Butt;
var startAngle = -220f;
//startAngle = Mathf.Lerp(-90f, 480f, nextProgress);
//var endAngle = 360.0f * (progress) + startAngle - 30;
var endAngle = 40f;
endAngle = Mathf.Lerp(startAngle, endAngle, progress);
//计算progress
// Draw the track
painter.strokeColor = resolvedStyle.unityTextOutlineColor;
painter.BeginPath();
painter.Arc(new Vector2(width * 0.5f, height * 0.5f), width*0.5f - painter.lineWidth/2f, startAngle, 40f);
painter.Stroke();
// Draw the progress Out
painter.strokeColor = resolvedStyle.color;
painter.BeginPath();
painter.Arc(new Vector2(width * 0.5f, height * 0.5f), width*0.5f - painter.lineWidth/2f, startAngle, endAngle);
painter.Stroke();
}
}
}

View File

@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: ca5c3b80f12254f41a3be68eec8d4ce2
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@ -66,6 +66,10 @@ namespace BITKit.UX
{
_tabBar.OnTabChanged += OnTabChanged;
}
if (_index <=0)
{
_index = 1;
}
OnTabChanged(_index);
}

View File

@ -100,7 +100,7 @@ namespace BITKit.UX
}
catch (Exception e)
{
BIT4Log.Warning<UXUtils>(field!.Name);
BIT4Log.Warning<UXUtils>(fieldInfo!.Name);
}
}
}

View File

@ -7,8 +7,7 @@
"GUID:d525ad6bd40672747bde77962f1c401e",
"GUID:49b49c76ee64f6b41bf28ef951cb0e50",
"GUID:d8b63aba1907145bea998dd612889d6b",
"GUID:6de01b04fa4e14662b03fa46366da151",
"GUID:f19bbd83e3c264a5680926bf75d7e494"
"GUID:6de01b04fa4e14662b03fa46366da151"
],
"includePlatforms": [],
"excludePlatforms": [],