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@@ -51,21 +51,26 @@ namespace BITKit
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BIT4Log.Log<AddressableHelper>($"开始注册:{obj}的资源");
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var package = YooAssets.GetPackage(obj);
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var assetInfos = package.GetAssetInfos(nameof(IAddressable));
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BIT4Log.Log<AddressableHelper>($"正在解析:{assetInfos.Length}个资源");
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var reportBuilder = new StringBuilder();
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foreach (var x in assetInfos)
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{
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var asyncHandle = YooAssets.LoadAssetAsync(x.AssetPath);
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await asyncHandle;
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if (asyncHandle.AssetObject is IAddressable addressable)
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var addressable = asyncHandle.AssetObject switch
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{
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if (PathsById.TryAdd(addressable.AddressableId, addressable.AddressablePath) is false)
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{
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var existing = PathsById[addressable.AddressableId];
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BIT4Log.Warning<AddressableHelper>($"{addressable.AddressablePath}的Id:{addressable.AddressableId}已被注册为{existing}");
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}
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reportBuilder.AppendLine($"{addressable.AddressablePath}的Id:{addressable.AddressableId}");
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IAddressable a=>a,
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MonoBehaviour m=>m.GetComponent<IAddressable>(),
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GameObject g=>g.GetComponent<IAddressable>(),
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_ => null
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};
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if (addressable is null) continue;
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if (PathsById.TryAdd(addressable.AddressableId, addressable.AddressablePath) is false)
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{
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var existing = PathsById[addressable.AddressableId];
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BIT4Log.Warning<AddressableHelper>($"{addressable.AddressablePath}的Id:{addressable.AddressableId}已被注册为{existing}");
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}
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reportBuilder.AppendLine($"{addressable.AddressablePath}的Id:{addressable.AddressableId}");
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}
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BIT4Log.Log<AddressableHelper>($"注册:{obj}的资源完成,耗时:{stopWatcher.ElapsedMilliseconds}ms");
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BIT4Log.Log<AddressableHelper>(reportBuilder.ToString());
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